X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereoview.cpp;h=5945016da1ac8d1e20d01c0a4e25f0ceb0300954;hp=95eb847d1b27a862b6d8513f3f122edd0f227058;hb=735148a3ecf7e753f520f22668b771583185f72f;hpb=932308a72ce197108007681dcc94dd8015a683f5 diff --git a/source/stereoview.cpp b/source/stereoview.cpp index 95eb847..5945016 100644 --- a/source/stereoview.cpp +++ b/source/stereoview.cpp @@ -1,4 +1,5 @@ #include +#include "headtrackingcamera.h" #include "stereocombiner.h" #include "stereoview.h" @@ -7,26 +8,38 @@ using namespace std; namespace Msp { namespace VR { -StereoView::StereoView(unsigned w, unsigned h, const GL::Camera &c, const GL::Renderable &r, const StereoCombiner &m): - width(w), - height(h), - base_camera(c), - renderable(r), - combiner(0) +StereoView::StereoView(const StereoCombiner &c, const GL::Camera &a): + combiner(c), + base_camera(a), + head_camera(0) { - set_combiner(m); - set_eye_spacing(0.064); - set_strabismus(Geometry::Angle::zero()); + init(); +} + +StereoView::StereoView(const StereoCombiner &c, HeadTrackingCamera &a): + combiner(c), + base_camera(a), + head_camera(&a) +{ + init(); } -void StereoView::set_combiner(const StereoCombiner &c) +void StereoView::init() { - combiner = &c; + content = 0; - unsigned w = width*combiner->get_width_factor(); - unsigned h = height*combiner->get_height_factor(); + unsigned w = combiner.get_target_width(); + unsigned h = combiner.get_target_height(); left.create_target(w, h); right.create_target(w, h); + + set_eye_spacing(0.064); + set_strabismus(Geometry::Angle::zero()); +} + +void StereoView::set_content(const GL::Renderable *r) +{ + content = r; } void StereoView::set_eye_spacing(float s) @@ -41,45 +54,40 @@ void StereoView::set_strabismus(const Geometry::Angle &s) void StereoView::setup_frame() const { - offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f; + if(head_camera) + head_camera->update(); + + GL::Vector3 offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f; EyeParams params; - params.fov = combiner->get_field_of_view(); + params.fov = combiner.get_field_of_view(); if(params.fov==Geometry::Angle::zero()) params.fov = base_camera.get_field_of_view(); - params.aspect = base_camera.get_aspect()*combiner->get_aspect_factor(); + params.aspect = combiner.get_render_aspect(); params.near_clip = base_camera.get_near_clip(); params.far_clip = base_camera.get_far_clip(); - float frustum_skew = combiner->get_frustum_skew(); + float frustum_skew = combiner.get_frustum_skew(); float halfw = tan(params.fov/2.0f)*params.aspect; frustum_skew = tan(Geometry::atan(frustum_skew*halfw)+strabismus)/halfw; left.setup_frame(base_camera, offset_axis*-eye_spacing, frustum_skew, params); right.setup_frame(base_camera, offset_axis*eye_spacing, -frustum_skew, params); - - renderable.setup_frame(); } -void StereoView::finish_frame() const -{ - renderable.finish_frame(); -} - -void StereoView::render(const GL::Tag &tag) const +void StereoView::render() const { + combiner.prepare(); setup_frame(); - left.render(renderable, tag); - right.render(renderable, tag); - combiner->render(left.target->color, right.target->color); - finish_frame(); -} - -void StereoView::render(GL::Renderer &renderer, const GL::Tag &tag) const -{ - renderer.escape(); - return render(tag); + if(content) + { + content->setup_frame(); + left.render(*content); + right.render(*content); + content->finish_frame(); + } + combiner.render(left.target->color, right.target->color); } @@ -117,12 +125,12 @@ void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vecto camera.set_frustum_axis(frustum_skew, 0); } -void StereoView::Eye::render(const GL::Renderable &renderable, const GL::Tag &tag) const +void StereoView::Eye::render(const GL::Renderable &renderable) const { GL::Bind bind_fbo(target->fbo); target->fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); GL::Renderer renderer(&camera); - renderable.render(renderer, tag); + renderable.render(renderer); } } // namespace VR