X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereoview.cpp;h=08949e653599509021f24eb29b2f9b37f41a6826;hp=53c6445f368b28266aba2ca372ab40a52fa3a4e6;hb=268da92f49360feaf9445ed2b8264d9310d3cebe;hpb=3d83f3acedfdd428807313986eefaf5bcd64b7e8 diff --git a/source/stereoview.cpp b/source/stereoview.cpp index 53c6445..08949e6 100644 --- a/source/stereoview.cpp +++ b/source/stereoview.cpp @@ -1,13 +1,13 @@ -#include "renderer.h" +#include #include "stereocombiner.h" #include "stereoview.h" using namespace std; namespace Msp { -namespace GL { +namespace VR { -StereoView::StereoView(unsigned w, unsigned h, const Camera &c, const Renderable &r, const StereoCombiner &m): +StereoView::StereoView(unsigned w, unsigned h, const GL::Camera &c, const GL::Renderable &r, const StereoCombiner &m): width(w), height(h), base_camera(c), @@ -49,8 +49,10 @@ void StereoView::setup_frame() const params.near_clip = base_camera.get_near_clip(); params.far_clip = base_camera.get_far_clip(); - left.setup_frame(base_camera, offset_axis*-eye_spacing, params); - right.setup_frame(base_camera, offset_axis*eye_spacing, params); + float frustum_skew = combiner->get_frustum_skew(); + + left.setup_frame(base_camera, offset_axis*-eye_spacing, frustum_skew, params); + right.setup_frame(base_camera, offset_axis*eye_spacing, -frustum_skew, params); renderable.setup_frame(); } @@ -60,7 +62,7 @@ void StereoView::finish_frame() const renderable.finish_frame(); } -void StereoView::render(const Tag &tag) const +void StereoView::render(const GL::Tag &tag) const { setup_frame(); left.render(renderable, tag); @@ -69,7 +71,7 @@ void StereoView::render(const Tag &tag) const finish_frame(); } -void StereoView::render(Renderer &renderer, const Tag &tag) const +void StereoView::render(GL::Renderer &renderer, const GL::Tag &tag) const { renderer.escape(); return render(tag); @@ -78,13 +80,13 @@ void StereoView::render(Renderer &renderer, const Tag &tag) const StereoView::RenderTarget::RenderTarget(unsigned width, unsigned height) { - color.set_min_filter(LINEAR); - color.set_wrap(CLAMP_TO_EDGE); - color.storage(RGB, width, height); - fbo.attach(COLOR_ATTACHMENT0, color); + color.set_min_filter(GL::LINEAR); + color.set_wrap(GL::CLAMP_TO_EDGE); + color.storage(GL::RGB, width, height); + fbo.attach(GL::COLOR_ATTACHMENT0, color); - depth.storage(DEPTH_COMPONENT, width, height); - fbo.attach(DEPTH_ATTACHMENT, depth); + depth.storage(GL::DEPTH_COMPONENT, width, height); + fbo.attach(GL::DEPTH_ATTACHMENT, depth); } @@ -98,7 +100,7 @@ void StereoView::Eye::create_target(unsigned w, unsigned h) target = new RenderTarget(w, h); } -void StereoView::Eye::setup_frame(const Camera &base_camera, const Vector3 &offset, const EyeParams ¶ms) const +void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vector3 &offset, float frustum_skew, const EyeParams ¶ms) const { camera.set_position(base_camera.get_position()+offset); camera.set_up_direction(base_camera.get_up_direction()); @@ -107,14 +109,16 @@ void StereoView::Eye::setup_frame(const Camera &base_camera, const Vector3 &offs camera.set_field_of_view(params.fov); camera.set_aspect(params.aspect); camera.set_depth_clip(params.near_clip, params.far_clip); + camera.set_frustum_axis(frustum_skew, 0); } -void StereoView::Eye::render(const Renderable &renderable, const Tag &tag) const +void StereoView::Eye::render(const GL::Renderable &renderable, const GL::Tag &tag) const { - Bind bind_fbo(target->fbo); - Renderer renderer(&camera); + GL::Bind bind_fbo(target->fbo); + target->fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); + GL::Renderer renderer(&camera); renderable.render(renderer, tag); } -} // namespace GL +} // namespace VR } // namespace Msp