X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereocombiner.h;h=9dac08c626aa19ce2a04838c12e3347880f752bf;hp=bef0849b39ee4a460d8c8c838957286f70dc4fa9;hb=HEAD;hpb=dca13ee66628568631f502dfc79847c7368c7bb1 diff --git a/source/stereocombiner.h b/source/stereocombiner.h index bef0849..9dac08c 100644 --- a/source/stereocombiner.h +++ b/source/stereocombiner.h @@ -2,6 +2,9 @@ #define MSP_VR_STEREOCOMBINER_H_ #include +#include +#include +#include #include namespace Msp { @@ -21,15 +24,25 @@ protected: Frustum(float, float, float, float); }; + struct MirrorView + { + GL::Mesh mesh; + GL::Program shader; + GL::ProgramData shdata; + + MirrorView(); + }; + unsigned target_width; unsigned target_height; float render_aspect; Geometry::Angle fov; float frustum_skew; + MirrorView *mirror; StereoCombiner(); public: - virtual ~StereoCombiner() { } + virtual ~StereoCombiner(); protected: void configure_eye_frustums(const Frustum &, const Frustum &); @@ -40,8 +53,14 @@ public: const Geometry::Angle &get_field_of_view() const { return fov; } float get_frustum_skew() const { return frustum_skew; } + virtual bool is_mirroring_supported() const { return false; } + void set_mirroring(bool); + bool get_mirroring() const { return mirror; } + virtual void prepare() const { } virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0; +protected: + void render_mirror(const GL::Texture2D &) const; }; } // namespace VR