X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereocombiner.h;h=9dac08c626aa19ce2a04838c12e3347880f752bf;hp=23d482267e0ad706a1575a70657d4dbd1725d7da;hb=HEAD;hpb=268da92f49360feaf9445ed2b8264d9310d3cebe diff --git a/source/stereocombiner.h b/source/stereocombiner.h index 23d4822..9dac08c 100644 --- a/source/stereocombiner.h +++ b/source/stereocombiner.h @@ -2,6 +2,9 @@ #define MSP_VR_STEREOCOMBINER_H_ #include +#include +#include +#include #include namespace Msp { @@ -10,25 +13,54 @@ namespace VR { class StereoCombiner { protected: - unsigned width_div; - unsigned height_div; - bool keep_aspect; + struct Frustum + { + float left; + float right; + float bottom; + float top; + + Frustum(); + Frustum(float, float, float, float); + }; + + struct MirrorView + { + GL::Mesh mesh; + GL::Program shader; + GL::ProgramData shdata; + + MirrorView(); + }; + + unsigned target_width; + unsigned target_height; + float render_aspect; Geometry::Angle fov; - float oversize; float frustum_skew; + MirrorView *mirror; StereoCombiner(); public: - virtual ~StereoCombiner() { } + virtual ~StereoCombiner(); - unsigned get_width_divisor() const { return width_div; } - unsigned get_height_divisor() const { return height_div; } - bool is_aspect_kept() const { return keep_aspect; } +protected: + void configure_eye_frustums(const Frustum &, const Frustum &); +public: + float get_target_width() const { return target_width; } + float get_target_height() const { return target_height; } + float get_render_aspect() const { return render_aspect; } const Geometry::Angle &get_field_of_view() const { return fov; } - float get_oversize() const { return oversize; } float get_frustum_skew() const { return frustum_skew; } + virtual bool is_mirroring_supported() const { return false; } + void set_mirroring(bool); + bool get_mirroring() const { return mirror; } + + virtual void prepare() const { } virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0; +protected: + void render_mirror(const GL::Texture2D &) const; }; } // namespace VR