X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereocombiner.h;h=8a351eaeb5d6f594b78733822c5731d04b14c059;hp=f078df773592531fe9b8ad79b3aa74d6321b5bc2;hb=cb460150f6870c172a70237f283c9753250be361;hpb=5244110fa8d347b8539f4fcff1bea729eecc2027 diff --git a/source/stereocombiner.h b/source/stereocombiner.h index f078df7..8a351ea 100644 --- a/source/stereocombiner.h +++ b/source/stereocombiner.h @@ -10,21 +10,21 @@ namespace VR { class StereoCombiner { protected: - unsigned width_div; - unsigned height_div; - bool keep_aspect; + unsigned target_width; + unsigned target_height; + float render_aspect; Geometry::Angle fov; - float oversize; + float frustum_skew; StereoCombiner(); public: virtual ~StereoCombiner() { } - unsigned get_width_divisor() const { return width_div; } - unsigned get_height_divisor() const { return height_div; } - bool is_aspect_kept() const { return keep_aspect; } + float get_target_width() const { return target_width; } + float get_target_height() const { return target_height; } + float get_render_aspect() const { return render_aspect; } const Geometry::Angle &get_field_of_view() const { return fov; } - float get_oversize() const { return oversize; } + float get_frustum_skew() const { return frustum_skew; } virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0; };