X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereocombiner.h;h=41c5a56945080b2edea0e0503b06128b62ee67b8;hp=23d482267e0ad706a1575a70657d4dbd1725d7da;hb=b17410965e84e378c4cc85ffb732365552edc584;hpb=654b8083e06fb9f3338f7148bfd30b6305c7c5be diff --git a/source/stereocombiner.h b/source/stereocombiner.h index 23d4822..41c5a56 100644 --- a/source/stereocombiner.h +++ b/source/stereocombiner.h @@ -10,22 +10,20 @@ namespace VR { class StereoCombiner { protected: - unsigned width_div; - unsigned height_div; - bool keep_aspect; + float width_factor; + float height_factor; + float aspect_factor; Geometry::Angle fov; - float oversize; float frustum_skew; StereoCombiner(); public: virtual ~StereoCombiner() { } - unsigned get_width_divisor() const { return width_div; } - unsigned get_height_divisor() const { return height_div; } - bool is_aspect_kept() const { return keep_aspect; } + float get_width_factor() const { return width_factor; } + float get_height_factor() const { return height_factor; } + float get_aspect_factor() const { return aspect_factor; } const Geometry::Angle &get_field_of_view() const { return fov; } - float get_oversize() const { return oversize; } float get_frustum_skew() const { return frustum_skew; } virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0;