X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereocombiner.h;h=2cfe3eb1f5255f30d6104aacd6c1d734700488da;hp=bef0849b39ee4a460d8c8c838957286f70dc4fa9;hb=c07c707c480f4e989caee17541187f08f136d216;hpb=c7e4d2226f16c8dfd9136eaa298fb0e6937ef125 diff --git a/source/stereocombiner.h b/source/stereocombiner.h index bef0849..2cfe3eb 100644 --- a/source/stereocombiner.h +++ b/source/stereocombiner.h @@ -2,6 +2,9 @@ #define MSP_VR_STEREOCOMBINER_H_ #include +#include +#include +#include #include namespace Msp { @@ -21,11 +24,21 @@ protected: Frustum(float, float, float, float); }; + struct MirrorView + { + GL::Mesh mesh; + GL::Program shader; + GL::ProgramData shdata; + + MirrorView(); + }; + unsigned target_width; unsigned target_height; float render_aspect; Geometry::Angle fov; float frustum_skew; + MirrorView *mirror; StereoCombiner(); public: @@ -40,8 +53,12 @@ public: const Geometry::Angle &get_field_of_view() const { return fov; } float get_frustum_skew() const { return frustum_skew; } + void set_mirroring(bool); + virtual void prepare() const { } virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0; +protected: + void render_mirror(const GL::Texture2D &) const; }; } // namespace VR