X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereocombiner.h;h=23d482267e0ad706a1575a70657d4dbd1725d7da;hp=5fb8dec7e5154fd716e2a93419ec641f2c204a6a;hb=268da92f49360feaf9445ed2b8264d9310d3cebe;hpb=3d83f3acedfdd428807313986eefaf5bcd64b7e8 diff --git a/source/stereocombiner.h b/source/stereocombiner.h index 5fb8dec..23d4822 100644 --- a/source/stereocombiner.h +++ b/source/stereocombiner.h @@ -1,12 +1,11 @@ -#ifndef MSP_GL_STEREOCOMBINER_H_ -#define MSP_GL_STEREOCOMBINER_H_ +#ifndef MSP_VR_STEREOCOMBINER_H_ +#define MSP_VR_STEREOCOMBINER_H_ #include +#include namespace Msp { -namespace GL { - -class Texture2D; +namespace VR { class StereoCombiner { @@ -16,6 +15,7 @@ protected: bool keep_aspect; Geometry::Angle fov; float oversize; + float frustum_skew; StereoCombiner(); public: @@ -26,11 +26,12 @@ public: bool is_aspect_kept() const { return keep_aspect; } const Geometry::Angle &get_field_of_view() const { return fov; } float get_oversize() const { return oversize; } + float get_frustum_skew() const { return frustum_skew; } - virtual void render(const Texture2D &, const Texture2D &) const = 0; + virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0; }; -} // namespace GL +} // namespace VR } // namespace Msp #endif