X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Foculusriftcamera.cpp;h=33ed07f261dc35180b5a0dc88727f6ea0be6782e;hp=2a8af2b020c345a0e8b4f9b172edfc13a457c4b6;hb=a6b7e23d5d47c37284480651a9686be01f28a82a;hpb=acd60fff1e7374c819cb8c4eb6a6143b990dd40b diff --git a/source/oculusriftcamera.cpp b/source/oculusriftcamera.cpp index 2a8af2b..33ed07f 100644 --- a/source/oculusriftcamera.cpp +++ b/source/oculusriftcamera.cpp @@ -1,5 +1,4 @@ #include "oculusriftcamera.h" -#include "oculusriftcamera_private.h" #include "oculusriftdevice.h" #include "oculusriftdevice_private.h" @@ -8,29 +7,31 @@ namespace VR { OculusRiftCamera::OculusRiftCamera(const OculusRiftDevice &d, const GL::Camera &c): device(d), - base_camera(c), - priv(new Private) + base_camera(c) { const OculusRiftDevice::Private &dev_priv = device.get_private(); - priv->ovr_sensor = dev_priv.ovr_hmd->GetSensor(); - priv->fusion.AttachToSensor(priv->ovr_sensor); + unsigned supported = ovrTrackingCap_Orientation|ovrTrackingCap_MagYawCorrection|ovrTrackingCap_Position; + ovrHmd_ConfigureTracking(dev_priv.ovr_hmd, supported, 0); } -OculusRiftCamera::~OculusRiftCamera() +void OculusRiftCamera::reset_tracking() { - delete priv; + ovrHmd_RecenterPose(device.get_private().ovr_hmd); } void OculusRiftCamera::update() { - OVR::Matrix4f sensor_matrix = priv->fusion.GetOrientation(); - const float *m = &sensor_matrix.M[0][0]; + ovrTrackingState state = ovrHmd_GetTrackingState(device.get_private().ovr_hmd, ovr_GetTimeInSeconds()); + OVR::Posef head_pose = state.HeadPose.ThePose; + OVR::Matrix4f tracking_matrix(head_pose.Rotation); + OVR::Vector3f trans = head_pose.Translation; + const float *m = &tracking_matrix.M[0][0]; const GL::Vector3 &base_look = base_camera.get_look_direction(); GL::Vector3 base_right = normalize(cross(base_look, base_camera.get_up_direction())); GL::Vector3 base_up = normalize(cross(base_right, base_look)); - set_position(base_camera.get_position()); + set_position(base_camera.get_position()+trans.x*base_right+trans.y*base_up-trans.z*base_look); set_up_direction(base_right*m[1]+base_up*m[5]-base_look*m[9]); set_look_direction(-base_right*m[2]-base_up*m[6]+base_look*m[10]); set_depth_clip(base_camera.get_near_clip(), base_camera.get_far_clip());