Render eye view with off-center projection to better match visible area
[libs/vr.git] / source / stereoview.h
index fe3d6d6b82f57de8a920ea01c326ccde6c817748..5516823ccb1a219f7c689975514fc5fa85ffee08 100644 (file)
@@ -41,7 +41,7 @@ private:
                Eye();
 
                void create_target(unsigned, unsigned);
-               void setup_frame(const GL::Camera &, const GL::Vector3 &, const EyeParams &) const;
+               void setup_frame(const GL::Camera &, const GL::Vector3 &, float, const EyeParams &) const;
                void render(const GL::Renderable &, const GL::Tag &) const;
        };