#ifndef MSP_GL_STEREOVIEW_H_
#define MSP_GL_STEREOVIEW_H_
+#include <msp/geometry/angle.h>
#include "camera.h"
#include "framebuffer.h"
#include "renderable.h"
struct EyeParams
{
- float fov;
+ Geometry::Angle<float> fov;
float aspect;
float near_clip;
float far_clip;