]> git.tdb.fi Git - libs/vr.git/blobdiff - source/stereocombiner.h
Implement display mirroring in StereoCombiner
[libs/vr.git] / source / stereocombiner.h
index bef0849b39ee4a460d8c8c838957286f70dc4fa9..2cfe3eb1f5255f30d6104aacd6c1d734700488da 100644 (file)
@@ -2,6 +2,9 @@
 #define MSP_VR_STEREOCOMBINER_H_
 
 #include <msp/geometry/angle.h>
+#include <msp/gl/mesh.h>
+#include <msp/gl/program.h>
+#include <msp/gl/programdata.h>
 #include <msp/gl/texture2d.h>
 
 namespace Msp {
@@ -21,11 +24,21 @@ protected:
                Frustum(float, float, float, float);
        };
 
+       struct MirrorView
+       {
+               GL::Mesh mesh;
+               GL::Program shader;
+               GL::ProgramData shdata;
+
+               MirrorView();
+       };
+
        unsigned target_width;
        unsigned target_height;
        float render_aspect;
        Geometry::Angle<float> fov;
        float frustum_skew;
+       MirrorView *mirror;
 
        StereoCombiner();
 public:
@@ -40,8 +53,12 @@ public:
        const Geometry::Angle<float> &get_field_of_view() const { return fov; }
        float get_frustum_skew() const { return frustum_skew; }
 
+       void set_mirroring(bool);
+
        virtual void prepare() const { }
        virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0;
+protected:
+       void render_mirror(const GL::Texture2D &) const;
 };
 
 } // namespace VR