bool is_aspect_kept() const { return keep_aspect; }
const Geometry::Angle<float> &get_field_of_view() const { return fov; }
float get_oversize() const { return oversize; }
bool is_aspect_kept() const { return keep_aspect; }
const Geometry::Angle<float> &get_field_of_view() const { return fov; }
float get_oversize() const { return oversize; }