mirror(0)
{ }
+StereoCombiner::~StereoCombiner()
+{
+ delete mirror;
+}
+
void StereoCombiner::configure_eye_frustums(const Frustum &left_frustum, const Frustum &right_frustum)
{
float vertical = max(max(left_frustum.top, -left_frustum.bottom), max(right_frustum.top, -right_frustum.bottom));