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Make the StereoCombiner information interface more flexible
[libs/vr.git]
/
source
/
sidebysidecombiner.cpp
diff --git
a/source/sidebysidecombiner.cpp
b/source/sidebysidecombiner.cpp
index b9d1d89c243023faf1def099df849dc7b05b8d56..c5aef041ecf3f123501d9fc062d5c497f1abe1de 100644
(file)
--- a/
source/sidebysidecombiner.cpp
+++ b/
source/sidebysidecombiner.cpp
@@
-1,6
+1,6
@@
-#include "meshbuilder.h"
+#include <msp/gl/meshbuilder.h>
+#include <msp/gl/texture2d.h>
#include "sidebysidecombiner.h"
#include "sidebysidecombiner.h"
-#include "texture2d.h"
namespace {
namespace {
@@
-24,21
+24,22
@@
const char fs_source[] =
}
namespace Msp {
}
namespace Msp {
-namespace
GL
{
+namespace
VR
{
SideBySideCombiner::SideBySideCombiner(bool c):
SideBySideCombiner::SideBySideCombiner(bool c):
- mesh(VERTEX2),
+ mesh(
GL::
VERTEX2),
shprog(vs_source, fs_source)
{
shprog(vs_source, fs_source)
{
- width_div = 2;
+ width_factor = 0.5f;
+ aspect_factor = 0.5f;
left_shdata.uniform("texture", 0);
right_shdata.uniform("texture", 0);
set_cross_eyed(c);
left_shdata.uniform("texture", 0);
right_shdata.uniform("texture", 0);
set_cross_eyed(c);
- MeshBuilder bld(mesh);
- bld.begin(TRIANGLE_STRIP);
+
GL::
MeshBuilder bld(mesh);
+ bld.begin(
GL::
TRIANGLE_STRIP);
bld.vertex(-1, 1);
bld.vertex(-1, -1);
bld.vertex(1, 1);
bld.vertex(-1, 1);
bld.vertex(-1, -1);
bld.vertex(1, 1);
@@
-54,11
+55,11
@@
void SideBySideCombiner::set_cross_eyed(bool c)
right_shdata.uniform("offset", m);
}
right_shdata.uniform("offset", m);
}
-void SideBySideCombiner::render(const
Texture2D &left, const
Texture2D &right) const
+void SideBySideCombiner::render(const
GL::Texture2D &left, const GL::
Texture2D &right) const
{
{
- Bind bind_shprog(shprog);
+
GL::
Bind bind_shprog(shprog);
- Bind bind_tex(left);
+
GL::
Bind bind_tex(left);
left_shdata.apply();
mesh.draw();
left_shdata.apply();
mesh.draw();
@@
-67,5
+68,5
@@
void SideBySideCombiner::render(const Texture2D &left, const Texture2D &right) c
mesh.draw();
}
mesh.draw();
}
-} // namespace
GL
+} // namespace
VR
} // namespace Msp
} // namespace Msp