#include <msp/gl/meshbuilder.h>
#include <msp/gl/texture2d.h>
#include "oculusriftcombiner.h"
-#include "oculusriftdevice.h"
-#include "oculusriftdevice_private.h"
+#include "oculusriftsystem.h"
+#include "oculusriftsystem_private.h"
using namespace std;
};
-OculusRiftCombiner::OculusRiftCombiner(OculusRiftDevice &d, GL::View &v):
+OculusRiftCombiner::OculusRiftCombiner(OculusRiftSystem &d, GL::View &v):
device(d),
view(v),
left_mesh((GL::VERTEX2, GL::TEXCOORD2,0, GL::TEXCOORD2,1, GL::TEXCOORD2,2, GL::TEXCOORD2,3)),