]> git.tdb.fi Git - libs/vr.git/blobdiff - source/ovr/oculusriftcombiner.cpp
Move some common calculations to base classes
[libs/vr.git] / source / ovr / oculusriftcombiner.cpp
index b9515edcddb9ff8b9161dac229b62d080862d983..2d40ea95c1ff0e00b2231c94d812874f675ba11e 100644 (file)
@@ -1,4 +1,3 @@
-#include <cmath>
 #include <msp/gl/meshbuilder.h>
 #include <msp/gl/texture2d.h>
 #include "oculusriftcombiner.h"
@@ -76,6 +75,12 @@ void create_distortion_mesh(Msp::GL::Mesh &mesh, ovrHmd hmd, ovrEyeType eye, con
 namespace Msp {
 namespace VR {
 
+struct OculusRiftCombiner::Frustum: StereoCombiner::Frustum
+{
+       Frustum(const ovrFovPort &);
+};
+
+
 OculusRiftCombiner::OculusRiftCombiner(OculusRiftDevice &d, GL::View &v):
        device(d),
        view(v),
@@ -87,17 +92,13 @@ OculusRiftCombiner::OculusRiftCombiner(OculusRiftDevice &d, GL::View &v):
 
        ovrFovPort left_fov = hmd->DefaultEyeFov[ovrEye_Left];
        ovrFovPort right_fov = hmd->DefaultEyeFov[ovrEye_Right];
-       float vertical = max(max(left_fov.UpTan, left_fov.DownTan), max(right_fov.UpTan, right_fov.DownTan));
-       fov = Geometry::atan<float>(vertical)*2.0f;
+       configure_eye_frustums(Frustum(left_fov), Frustum(right_fov));
 
-       float inner = max(left_fov.RightTan, right_fov.LeftTan);
-       float outer = max(left_fov.LeftTan, right_fov.RightTan);
-       frustum_skew = (inner-outer)/(inner+outer);
-
-       left_fov.UpTan = right_fov.UpTan = vertical;
-       left_fov.DownTan = right_fov.DownTan = vertical;
-       left_fov.RightTan = right_fov.LeftTan = inner;
-       left_fov.LeftTan = right_fov.RightTan = outer;
+       left_fov.UpTan = left_fov.DownTan = tan(fov/2.0f);
+       left_fov.LeftTan = left_fov.UpTan*render_aspect*(1-frustum_skew);
+       left_fov.RightTan = left_fov.UpTan*render_aspect*(1+frustum_skew);
+       right_fov = left_fov;
+       swap(right_fov.LeftTan, right_fov.RightTan);
 
        create_distortion_mesh(left_mesh, hmd, ovrEye_Left, left_fov);
        create_distortion_mesh(right_mesh, hmd, ovrEye_Right, right_fov);
@@ -105,7 +106,6 @@ OculusRiftCombiner::OculusRiftCombiner(OculusRiftDevice &d, GL::View &v):
        ovrSizei tex_size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, left_fov, 1.0);
        target_width = tex_size.w;
        target_height = tex_size.h;
-       render_aspect = (inner+outer)/(vertical*2);
 
        left_shdata.uniform("texture", 0);
        right_shdata.uniform("texture", 0);
@@ -167,5 +167,10 @@ void OculusRiftCombiner::render(const GL::Texture2D &left, const GL::Texture2D &
        device.end_frame();
 }
 
+
+OculusRiftCombiner::Frustum::Frustum(const ovrFovPort &fov):
+       StereoCombiner::Frustum(-fov.LeftTan, fov.RightTan, -fov.DownTan, fov.UpTan)
+{ }
+
 } // namespace VR
 } // namespace Msp