view.set_eye_matrices(convert_matrix(left), convert_matrix(right));
}
+void OpenVRSystem::set_absolute_tracking(bool a)
+{
+ vr::VRCompositor()->SetTrackingSpace(a ? vr::TrackingUniverseStanding : vr::TrackingUniverseSeated);
+}
+
OpenVRCamera *OpenVRSystem::create_camera(const GL::Camera &bc)
{
return new OpenVRCamera(*this, bc);