]> git.tdb.fi Git - libs/vr.git/blobdiff - source/openvr/openvrsystem.cpp
Provide objects for visualizing controllers
[libs/vr.git] / source / openvr / openvrsystem.cpp
index 50d2ecfec54b05380c41bcfa24084aca5e14738a..5b08ba7cbed38b9c3c91dbae431d51bc81b8b60e 100644 (file)
@@ -1,5 +1,9 @@
 #include <openvr.h>
+#include <msp/core/maputils.h>
+#include <msp/gl/meshbuilder.h>
+#include <msp/gl/programbuilder.h>
 #include <msp/vr/stereoview.h>
+#include "openvrcontroller_private.h"
 #include "openvrsystem.h"
 
 using namespace std;
@@ -15,20 +19,40 @@ Msp::GL::Matrix convert_matrix(const vr::HmdMatrix34_t &m)
        return result;
 }
 
+void set_texture_image(Msp::GL::Texture2D &texture, const vr::RenderModel_TextureMap_t &openvr_tex)
+{
+       texture.storage(Msp::GL::SRGB8_ALPHA8, openvr_tex.unWidth, openvr_tex.unHeight);
+       texture.image(0, Msp::GL::RGBA, Msp::GL::UNSIGNED_BYTE, openvr_tex.rubTextureMapData);
+}
+
 }
 
 
 namespace Msp {
 namespace VR {
 
+struct OpenVRSystem::RenderModel
+{
+       GL::Mesh mesh;
+       GL::Technique tech;
+       GL::Object object;
+
+       RenderModel();
+
+       void convert(const vr::RenderModel_t &, OpenVRSystem &);
+};
+
+
 unsigned OpenVRSystem::n_instances = 0;
 
-OpenVRSystem::OpenVRSystem()
+OpenVRSystem::OpenVRSystem():
+       n_tracked_devices(0)
 {
+       vr::IVRSystem *vr_sys = 0;
        if(!n_instances)
        {
                vr::EVRInitError init_err;
-               vr::VR_Init(&init_err, vr::VRApplication_Scene);
+               vr_sys = vr::VR_Init(&init_err, vr::VRApplication_Scene);
                if(init_err!=vr::VRInitError_None)
                        throw runtime_error("OpenVR initialization failed");
        }
@@ -39,6 +63,29 @@ OpenVRSystem::OpenVRSystem()
                throw runtime_error("OpenVR compositor initialization failed");
 
        vr::VRCompositor()->SetTrackingSpace(vr::TrackingUniverseSeated);
+
+       for(unsigned i=0; i<vr::k_unMaxTrackedDeviceCount; ++i)
+               if(vr_sys->IsTrackedDeviceConnected(i))
+               {
+                       n_tracked_devices = i+1;
+                       if(vr_sys->GetTrackedDeviceClass(i)==vr::TrackedDeviceClass_Controller)
+                               unclaimed_controllers.push_back(i);
+               }
+
+       tracking_matrices.resize(n_tracked_devices);
+
+       GL::ProgramBuilder::StandardFeatures features;
+       features.lighting = true;
+       features.material = true;
+       GL::ProgramBuilder(features).add_shaders(render_shprog);
+       render_shprog.link();
+
+       features.texture = true;
+       GL::ProgramBuilder(features).add_shaders(render_shprog_textured);
+       render_shprog_textured.link();
+
+       render_material.set_diffuse(GL::Color(1.0f));
+       render_material.set_ambient(GL::Color(1.0f));
 }
 
 OpenVRSystem::~OpenVRSystem()
@@ -94,15 +141,245 @@ OpenVRCombiner *OpenVRSystem::create_combiner(GL::View &v)
        return new OpenVRCombiner(*this, v);
 }
 
+OpenVRController *OpenVRSystem::create_controller()
+{
+       return new OpenVRController(*this);
+}
+
+void OpenVRSystem::tick()
+{
+       vr::IVRSystem *vr_sys = vr::VRSystem();
+
+       OpenVRController::Event event;
+       while(vr_sys->PollNextEvent(&event, sizeof(event)))
+       {
+               bool controller_matched = false;
+               for(vector<OpenVRController *>::iterator i=controllers.begin(); i!=controllers.end(); ++i)
+               {
+                       int cindex = (*i)->get_index();
+                       if(cindex>=0 && event.trackedDeviceIndex==static_cast<unsigned>(cindex))
+                       {
+                               (*i)->event(event);
+                               controller_matched = true;
+                       }
+               }
+
+               if(!controller_matched && event.eventType==vr::VREvent_TrackedDeviceActivated)
+               {
+                       if(event.trackedDeviceIndex>=n_tracked_devices)
+                       {
+                               n_tracked_devices = event.trackedDeviceIndex+1;
+                               tracking_matrices.resize(n_tracked_devices);
+                       }
+
+                       vr::ETrackedDeviceClass dev_class = vr_sys->GetTrackedDeviceClass(event.trackedDeviceIndex);
+
+                       if(dev_class==vr::TrackedDeviceClass_Controller)
+                       {
+                               bool assigned_to_controller = false;
+                               for(vector<OpenVRController *>::iterator i=controllers.begin(); i!=controllers.end(); ++i)
+                                       if((*i)->get_index()<0)
+                                       {
+                                               (*i)->event(event);
+                                               assigned_to_controller = true;
+                                               break;
+                                       }
+
+                               if(!assigned_to_controller)
+                                       unclaimed_controllers.push_back(event.trackedDeviceIndex);
+                       }
+               }
+       }
+
+       for(vector<OpenVRController *>::iterator i=controllers.begin(); i!=controllers.end(); ++i)
+               (*i)->update_input_state();
+
+       for(list<string>::iterator i=loading_render_models.begin(); i!=loading_render_models.end(); )
+       {
+               if(check_loading_render_model(*i))
+                       loading_render_models.erase(i++);
+               else
+                       ++i;
+       }
+
+       for(list<unsigned>::iterator i=loading_textures.begin(); i!=loading_textures.end(); )
+       {
+               if(check_loading_texture(*i))
+                       loading_textures.erase(i++);
+               else
+                       ++i;
+       }
+}
+
 void OpenVRSystem::update_pose_matrices()
 {
        vector<vr::TrackedDevicePose_t> poses;
-       poses.resize(vr::k_unTrackedDeviceIndex_Hmd+1);
+       poses.resize(n_tracked_devices);
        vr::VRCompositor()->WaitGetPoses(&poses[0], poses.size(), 0, 0);
 
-       vr::TrackedDevicePose_t &hmd_pose = poses[vr::k_unTrackedDeviceIndex_Hmd];
-       if(hmd_pose.bPoseIsValid)
-               hmd_matrix = convert_matrix(hmd_pose.mDeviceToAbsoluteTracking);
+       for(unsigned i=0; i<n_tracked_devices; ++i)
+               if(poses[i].bPoseIsValid)
+                       tracking_matrices[i] = convert_matrix(poses[i].mDeviceToAbsoluteTracking);
+}
+
+const GL::Matrix &OpenVRSystem::get_tracking_matrix(unsigned index) const
+{
+       if(index>=tracking_matrices.size())
+               throw out_of_range("OpenVRSystem::get_tracking_matrix");
+
+       return tracking_matrices[index];
+}
+
+const GL::Matrix &OpenVRSystem::get_hmd_matrix() const
+{
+       return get_tracking_matrix(vr::k_unTrackedDeviceIndex_Hmd);
+}
+
+void OpenVRSystem::add_controller(OpenVRController &controller)
+{
+       vector<OpenVRController *>::iterator i = find(controllers.begin(), controllers.end(), &controller);
+       if(i!=controllers.end())
+               throw invalid_argument("already added");
+
+       controllers.push_back(&controller);
+
+       if(!unclaimed_controllers.empty())
+       {
+               OpenVRController::Event event;
+               event.eventType = vr::VREvent_TrackedDeviceActivated;
+               event.trackedDeviceIndex = unclaimed_controllers.back();
+               event.eventAgeSeconds = 0;
+               controller.event(event);
+               unclaimed_controllers.pop_back();
+       }
+}
+
+void OpenVRSystem::remove_controller(OpenVRController &controller)
+{
+       vector<OpenVRController *>::iterator i = find(controllers.begin(), controllers.end(), &controller);
+       if(i==controllers.end())
+               throw invalid_argument("not added");
+
+       int index = controller.get_index();
+       if(index>=0)
+               unclaimed_controllers.push_back(index);
+       controllers.erase(i);
+}
+
+const GL::Object *OpenVRSystem::get_render_model(const string &name)
+{
+       map<string, RenderModel *>::const_iterator i = render_models.find(name);
+       if(i!=render_models.end())
+               return &i->second->object;
+
+       vr::IVRRenderModels *service = vr::VRRenderModels();
+       vr::RenderModel_t *openvr_model = 0;
+       vr::EVRRenderModelError err = service->LoadRenderModel_Async(name.c_str(), &openvr_model);
+       if(err!=vr::VRRenderModelError_None && err!=vr::VRRenderModelError_Loading)
+               throw runtime_error(service->GetRenderModelErrorNameFromEnum(err));
+
+       if(err==vr::VRRenderModelError_None && !openvr_model)
+               return 0;
+
+       RenderModel *model = new RenderModel;
+       render_models[name] = model;
+       if(err==vr::VRRenderModelError_Loading)
+               loading_render_models.push_back(name);
+       else
+               model->convert(*openvr_model, *this);
+
+       return &model->object;
+}
+
+bool OpenVRSystem::check_loading_render_model(const string &name)
+{
+       RenderModel &model = *get_item(render_models, name);
+
+       vr::IVRRenderModels *service = vr::VRRenderModels();
+       vr::RenderModel_t *openvr_model = 0;
+       vr::EVRRenderModelError err = service->LoadRenderModel_Async(name.c_str(), &openvr_model);
+       if(err==vr::VRRenderModelError_Loading)
+               return false;
+       else if(err!=vr::VRRenderModelError_None)
+               throw runtime_error(service->GetRenderModelErrorNameFromEnum(err));
+
+       model.convert(*openvr_model, *this);
+       return true;
+}
+
+const GL::Texture2D *OpenVRSystem::get_texture(unsigned id)
+{
+       map<unsigned, GL::Texture2D *>::const_iterator i = render_textures.find(id);
+       if(i!=render_textures.end())
+               return i->second;
+
+       vr::IVRRenderModels *service = vr::VRRenderModels();
+       vr::RenderModel_TextureMap_t *openvr_texture = 0;
+       vr::EVRRenderModelError err = service->LoadTexture_Async(id, &openvr_texture);
+       if(err!=vr::VRRenderModelError_None && err!=vr::VRRenderModelError_Loading)
+               throw runtime_error(service->GetRenderModelErrorNameFromEnum(err));
+
+       GL::Texture2D *texture = new GL::Texture2D;
+       render_textures[id] = texture;
+       texture->set_min_filter(GL::LINEAR_MIPMAP_LINEAR);
+       texture->set_generate_mipmap(true);
+       if(err==vr::VRRenderModelError_Loading)
+               loading_textures.push_back(id);
+       else
+               set_texture_image(*texture, *openvr_texture);
+
+       return texture;
+}
+
+bool OpenVRSystem::check_loading_texture(unsigned id)
+{
+       GL::Texture2D &texture = *get_item(render_textures, id);
+
+       vr::IVRRenderModels *service = vr::VRRenderModels();
+       vr::RenderModel_TextureMap_t *openvr_texture = 0;
+       vr::EVRRenderModelError err = service->LoadTexture_Async(id, &openvr_texture);
+       if(err==vr::VRRenderModelError_Loading)
+               return false;
+       else if(err!=vr::VRRenderModelError_None)
+               throw runtime_error(service->GetRenderModelErrorNameFromEnum(err));
+
+       set_texture_image(texture, *openvr_texture);
+       return true;
+}
+
+
+OpenVRSystem::RenderModel::RenderModel():
+       mesh((GL::NORMAL3, GL::TEXCOORD2, GL::VERTEX3)),
+       object(&mesh, &tech)
+{ }
+
+void OpenVRSystem::RenderModel::convert(const vr::RenderModel_t &model, OpenVRSystem &system)
+{
+       GL::RenderPass &pass = tech.add_pass(0);
+       pass.set_material(&system.render_material);
+       if(model.diffuseTextureId>=0)
+       {
+               pass.set_shader_program(&system.render_shprog_textured, 0);
+               pass.set_texture(0, system.get_texture(model.diffuseTextureId));
+       }
+       else
+               pass.set_shader_program(&system.render_shprog, 0);
+
+       mesh.clear();
+       Msp::GL::MeshBuilder bld(mesh);
+       for(unsigned i=0; i<model.unVertexCount; ++i)
+       {
+               const vr::RenderModel_Vertex_t &v = model.rVertexData[i];
+               bld.normal(Msp::GL::Vector3(v.vNormal.v));
+               bld.texcoord(v.rfTextureCoord[0], v.rfTextureCoord[1]);
+               bld.vertex(Msp::GL::Vector3(v.vPosition.v));
+       }
+
+       bld.begin(Msp::GL::TRIANGLES);
+       for(unsigned i=0; i<model.unTriangleCount; ++i)
+               for(unsigned j=0; j<3; ++j)
+                       bld.element(model.rIndexData[i*3+j]);
+       bld.end();
 }
 
 } // namespace VR