OpenVRCamera::OpenVRCamera(const OpenVRSystem &d, const GL::Camera &c):
HeadTrackingCamera(c),
- device(d)
+ system(d)
{ }
void OpenVRCamera::reset_tracking()
void OpenVRCamera::update()
{
- update_from_matrix(device.get_hmd_matrix());
+ update_from_matrix(system.get_hmd_matrix());
}
} // namespace VR