float inner = max(left_fov.RightTan, right_fov.LeftTan);
float outer = max(left_fov.LeftTan, right_fov.RightTan);
- frustum_skew = (inner-outer)*2/(inner+outer);
+ frustum_skew = (inner-outer)/(inner+outer);
left_fov.UpTan = right_fov.UpTan = vertical;
left_fov.DownTan = right_fov.DownTan = vertical;