left_shdata.uniform("scale", 2.0f, 2.5f, oversize);
right_shdata.uniform("scale", 2.0f, 2.5f, oversize);
- fov = Geometry::atan(oversize*0.625f/view_distance)*2.0f;
+ fov = Geometry::atan(oversize*0.625f/view_distance/2)*2.0f;
frustum_skew = lens_separation*2-1;
}