set_up_direction(base_right*m[1]+base_up*m[5]-base_look*m[9]);
set_look_direction(-base_right*m[2]-base_up*m[6]+base_look*m[10]);
set_depth_clip(base_camera.get_near_clip(), base_camera.get_far_clip());
+ set_field_of_view(base_camera.get_field_of_view());
+ set_aspect(base_camera.get_aspect());
}
} // namespace VR