view.set_eye_matrices(GL::Matrix::translation(GL::Vector3(l.x, l.y, l.z)), GL::Matrix::translation(GL::Vector3(r.x, r.y, r.z)));
}
view.set_eye_matrices(GL::Matrix::translation(GL::Vector3(l.x, l.y, l.z)), GL::Matrix::translation(GL::Vector3(r.x, r.y, r.z)));
}
LibOVRCamera *LibOVRSystem::create_camera(const GL::Camera &bc)
{
return new LibOVRCamera(*this, bc);
LibOVRCamera *LibOVRSystem::create_camera(const GL::Camera &bc)
{
return new LibOVRCamera(*this, bc);