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Change the mutability of StereoView members
[libs/vr.git] / source / stereoview.h
1 #ifndef MSP_VR_STEREOVIEW_H_
2 #define MSP_VR_STEREOVIEW_H_
3
4 #include <msp/geometry/angle.h>
5 #include <msp/gl/camera.h>
6 #include <msp/gl/framebuffer.h>
7 #include <msp/gl/renderable.h>
8 #include <msp/gl/renderbuffer.h>
9 #include <msp/gl/texture2d.h>
10
11 namespace Msp {
12 namespace VR {
13
14 class StereoCombiner;
15
16 class StereoView
17 {
18 private:
19         struct RenderTarget
20         {
21                 GL::Framebuffer fbo;
22                 GL::Texture2D color;
23                 GL::Renderbuffer depth;
24
25                 RenderTarget(unsigned, unsigned);
26         };
27
28         struct EyeParams
29         {
30                 Geometry::Angle<float> fov;
31                 float aspect;
32                 float near_clip;
33                 float far_clip;
34         };
35
36         struct Eye
37         {
38                 mutable GL::Camera camera;
39                 RenderTarget *target;
40
41                 Eye();
42
43                 void create_target(unsigned, unsigned);
44                 void setup_frame(const GL::Camera &, const GL::Vector3 &, float, const EyeParams &) const;
45                 void render(const GL::Renderable &) const;
46         };
47
48         const StereoCombiner &combiner;
49         const GL::Camera &base_camera;
50         const GL::Renderable *content;
51         Eye left;
52         Eye right;
53         float eye_spacing;
54         Geometry::Angle<float> strabismus;
55
56 public:
57         StereoView(const StereoCombiner &, const GL::Camera &);
58
59         void set_content(const GL::Renderable *);
60         void set_eye_spacing(float);
61         void set_strabismus(const Geometry::Angle<float> &);
62
63 private:
64         void setup_frame() const;
65 public:
66         void render() const;
67 };
68
69 } // namespace VR
70 } // namespace Msp
71
72 #endif