Render eye view with off-center projection to better match visible area
[libs/vr.git] / source / stereocombiner.cpp
1 #include "stereocombiner.h"
2
3 namespace Msp {
4 namespace VR {
5
6 StereoCombiner::StereoCombiner():
7         width_div(1),
8         height_div(1),
9         keep_aspect(false),
10         oversize(1.0f),
11         frustum_skew(0.0f)
12 { }
13
14 } // namespace VR
15 } // namespace Msp