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Add functions to use absolute tracking
[libs/vr.git] / source / openvr / openvrsystem.cpp
1 #include <openvr.h>
2 #include <msp/vr/stereoview.h>
3 #include "openvrsystem.h"
4
5 using namespace std;
6
7 namespace {
8
9 Msp::GL::Matrix convert_matrix(const vr::HmdMatrix34_t &m)
10 {
11         Msp::GL::Matrix result;
12         for(unsigned i=0; i<3; ++i)
13                 for(unsigned j=0; j<4; ++j)
14                         result(i, j) = m.m[i][j];
15         return result;
16 }
17
18 }
19
20
21 namespace Msp {
22 namespace VR {
23
24 unsigned OpenVRSystem::n_instances = 0;
25
26 OpenVRSystem::OpenVRSystem()
27 {
28         if(!n_instances)
29         {
30                 vr::EVRInitError init_err;
31                 vr::VR_Init(&init_err, vr::VRApplication_Scene);
32                 if(init_err!=vr::VRInitError_None)
33                         throw runtime_error("OpenVR initialization failed");
34         }
35         ++n_instances;
36
37         vr::IVRCompositor *compositor = vr::VRCompositor();
38         if(!compositor)
39                 throw runtime_error("OpenVR compositor initialization failed");
40
41         vr::VRCompositor()->SetTrackingSpace(vr::TrackingUniverseSeated);
42 }
43
44 OpenVRSystem::~OpenVRSystem()
45 {
46         if(!--n_instances)
47                 vr::VR_Shutdown();
48 }
49
50 void OpenVRSystem::configure_view(StereoView &view) const
51 {
52         vr::IVRSystem *vr_sys = vr::VRSystem();
53
54 #if defined(__GNUC__) && defined(_WIN32)
55         /* Visual C++ passes the return value address as first stack parameter and
56         the this pointer in ecx.  MinGW does the other way around.  This trick
57         forces the function signature to match at machine code level. */
58         typedef void (vr::IVRSystem::*FuncPtr)(vr::HmdMatrix34_t *, vr::EVREye);
59         FuncPtr get_eye_to_head_transform = reinterpret_cast<FuncPtr>(&vr::IVRSystem::GetEyeToHeadTransform);
60
61         vr::HmdMatrix34_t left, right;
62         (vr_sys->*get_eye_to_head_transform)(&left, vr::Eye_Left);
63         (vr_sys->*get_eye_to_head_transform)(&right, vr::Eye_Right);
64 #else
65         vr::HmdMatrix34_t left = vr_sys->GetEyeToHeadTransform(vr::Eye_Left);
66         vr::HmdMatrix34_t right = vr_sys->GetEyeToHeadTransform(vr::Eye_Right);
67 #endif
68         
69         view.set_eye_matrices(convert_matrix(left), convert_matrix(right));
70 }
71
72 void OpenVRSystem::set_absolute_tracking(bool a)
73 {
74         vr::VRCompositor()->SetTrackingSpace(a ? vr::TrackingUniverseStanding : vr::TrackingUniverseSeated);
75 }
76
77 OpenVRCamera *OpenVRSystem::create_camera(const GL::Camera &bc)
78 {
79         return new OpenVRCamera(*this, bc);
80 }
81
82 OpenVRCombiner *OpenVRSystem::create_combiner(GL::View &v)
83 {
84         return new OpenVRCombiner(*this, v);
85 }
86
87 void OpenVRSystem::update_pose_matrices()
88 {
89         vector<vr::TrackedDevicePose_t> poses;
90         poses.resize(vr::k_unTrackedDeviceIndex_Hmd+1);
91         vr::VRCompositor()->WaitGetPoses(&poses[0], poses.size(), 0, 0);
92
93         vr::TrackedDevicePose_t &hmd_pose = poses[vr::k_unTrackedDeviceIndex_Hmd];
94         if(hmd_pose.bPoseIsValid)
95                 hmd_matrix = convert_matrix(hmd_pose.mDeviceToAbsoluteTracking);
96 }
97
98 } // namespace VR
99 } // namespace Msp