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Add a system creation function with automatic backend detection
[libs/vr.git] / source / openvr / openvrsystem.cpp
1 #include <openvr.h>
2 #include <msp/vr/stereoview.h>
3 #include "openvrsystem.h"
4
5 using namespace std;
6
7 namespace {
8
9 Msp::GL::Matrix convert_matrix(const vr::HmdMatrix34_t &m)
10 {
11         Msp::GL::Matrix result;
12         for(unsigned i=0; i<3; ++i)
13                 for(unsigned j=0; j<4; ++j)
14                         result(i, j) = m.m[i][j];
15         return result;
16 }
17
18 }
19
20
21 namespace Msp {
22 namespace VR {
23
24 unsigned OpenVRSystem::n_instances = 0;
25
26 OpenVRSystem::OpenVRSystem()
27 {
28         if(!n_instances)
29         {
30                 vr::EVRInitError init_err;
31                 vr::VR_Init(&init_err, vr::VRApplication_Scene);
32                 if(init_err!=vr::VRInitError_None)
33                         throw runtime_error("OpenVR initialization failed");
34         }
35         ++n_instances;
36
37         vr::IVRCompositor *compositor = vr::VRCompositor();
38         if(!compositor)
39                 throw runtime_error("OpenVR compositor initialization failed");
40
41         vr::VRCompositor()->SetTrackingSpace(vr::TrackingUniverseSeated);
42 }
43
44 OpenVRSystem::~OpenVRSystem()
45 {
46         if(!--n_instances)
47                 vr::VR_Shutdown();
48 }
49
50 bool OpenVRSystem::is_maybe_available()
51 {
52         return vr::VR_IsHmdPresent();
53 }
54
55 void OpenVRSystem::configure_view(StereoView &view) const
56 {
57         vr::IVRSystem *vr_sys = vr::VRSystem();
58
59 #if defined(__GNUC__) && defined(_WIN32)
60         /* Visual C++ passes the return value address as first stack parameter and
61         the this pointer in ecx.  MinGW does the other way around.  This trick
62         forces the function signature to match at machine code level. */
63         typedef void (vr::IVRSystem::*FuncPtr)(vr::HmdMatrix34_t *, vr::EVREye);
64         FuncPtr get_eye_to_head_transform = reinterpret_cast<FuncPtr>(&vr::IVRSystem::GetEyeToHeadTransform);
65
66         vr::HmdMatrix34_t left, right;
67         (vr_sys->*get_eye_to_head_transform)(&left, vr::Eye_Left);
68         (vr_sys->*get_eye_to_head_transform)(&right, vr::Eye_Right);
69 #else
70         vr::HmdMatrix34_t left = vr_sys->GetEyeToHeadTransform(vr::Eye_Left);
71         vr::HmdMatrix34_t right = vr_sys->GetEyeToHeadTransform(vr::Eye_Right);
72 #endif
73         
74         view.set_eye_matrices(convert_matrix(left), convert_matrix(right));
75 }
76
77 void OpenVRSystem::set_absolute_tracking(bool a)
78 {
79         vr::VRCompositor()->SetTrackingSpace(a ? vr::TrackingUniverseStanding : vr::TrackingUniverseSeated);
80 }
81
82 OpenVRCamera *OpenVRSystem::create_camera(const GL::Camera &bc)
83 {
84         return new OpenVRCamera(*this, bc);
85 }
86
87 OpenVRCombiner *OpenVRSystem::create_combiner(GL::View &v)
88 {
89         return new OpenVRCombiner(*this, v);
90 }
91
92 void OpenVRSystem::update_pose_matrices()
93 {
94         vector<vr::TrackedDevicePose_t> poses;
95         poses.resize(vr::k_unTrackedDeviceIndex_Hmd+1);
96         vr::VRCompositor()->WaitGetPoses(&poses[0], poses.size(), 0, 0);
97
98         vr::TrackedDevicePose_t &hmd_pose = poses[vr::k_unTrackedDeviceIndex_Hmd];
99         if(hmd_pose.bPoseIsValid)
100                 hmd_matrix = convert_matrix(hmd_pose.mDeviceToAbsoluteTracking);
101 }
102
103 } // namespace VR
104 } // namespace Msp