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Chromatic aberration correction is always included in distortion
[libs/vr.git] / source / oculusriftcamera.h
1 #ifndef MSP_VR_OCULUSRIFTCAMERA_H_
2 #define MSP_VR_OCULUSRIFTCAMERA_H_
3
4 #include "headtrackingcamera.h"
5
6 namespace Msp {
7 namespace VR {
8
9 class OculusRiftDevice;
10
11 class OculusRiftCamera: public HeadTrackingCamera
12 {
13 private:
14         const OculusRiftDevice &device;
15         const GL::Camera &base_camera;
16
17 public:
18         OculusRiftCamera(const OculusRiftDevice &, const GL::Camera &);
19
20         virtual void reset_tracking();
21         virtual void update();
22 };
23
24 } // namespace VR
25 } // namespace Msp
26
27 #endif