1 #include "oculusriftcamera.h"
2 #include "oculusriftcamera_private.h"
3 #include "oculusriftdevice.h"
4 #include "oculusriftdevice_private.h"
9 OculusRiftCamera::OculusRiftCamera(const OculusRiftDevice &d, const GL::Camera &c):
14 const OculusRiftDevice::Private &dev_priv = device.get_private();
15 priv->ovr_sensor = dev_priv.ovr_hmd->GetSensor();
16 priv->fusion.AttachToSensor(priv->ovr_sensor);
19 OculusRiftCamera::~OculusRiftCamera()
24 void OculusRiftCamera::update()
26 OVR::Matrix4f sensor_matrix = priv->fusion.GetOrientation();
27 const float *m = &sensor_matrix.M[0][0];
29 const GL::Vector3 &base_look = base_camera.get_look_direction();
30 GL::Vector3 base_right = normalize(cross(base_look, base_camera.get_up_direction()));
31 GL::Vector3 base_up = normalize(cross(base_right, base_look));
33 set_position(base_camera.get_position());
34 set_up_direction(base_right*m[1]+base_up*m[5]-base_look*m[9]);
35 set_look_direction(-base_right*m[2]-base_up*m[6]+base_look*m[10]);
36 set_depth_clip(base_camera.get_near_clip(), base_camera.get_far_clip());