#ifndef MSP_GBASE_INPUTDEVICE_H_
#define MSP_GBASE_INPUTDEVICE_H_
+#include <string>
#include <vector>
#include <sigc++/signal.h>
sigc::signal<void, unsigned, float, float> signal_axis_motion;
protected:
+ std::string name;
std::vector<char> buttons;
std::vector<float> axes;
float axis_threshold;
Device() { }
public:
virtual ~Device() { }
+ const std::string &get_name() const { return name; }
bool get_button_state(unsigned) const;
float get_axis_value(unsigned) const;
float get_axis_threshold() const { return axis_threshold; }
+
+ virtual std::string get_button_name(unsigned) const;
+ virtual std::string get_axis_name(unsigned) const;
protected:
void set_button_state(unsigned, bool, bool);
void set_axis_value(unsigned, float, bool);