vector<string> GameController::Private::detected_controllers;
GameController::GameController(unsigned index):
+ Device(GAME_CONTROLLER),
event_disp(0)
{
if(!detect_done)
unsigned count = len/sizeof(js_event);
for(unsigned i=0; i<count; ++i)
{
- unsigned type = events[i].type&0x7F;
+ unsigned etype = events[i].type&0x7F;
bool init = events[i].type&JS_EVENT_INIT;
- if(type==JS_EVENT_AXIS)
+ if(etype==JS_EVENT_AXIS)
set_axis_value(events[i].number, events[i].value/32768.0f, !init);
- else if(type==JS_EVENT_BUTTON)
+ else if(etype==JS_EVENT_BUTTON)
set_button_state(events[i].number, events[i].value, !init);
}