]> git.tdb.fi Git - libs/gui.git/blobdiff - source/input/gesturedetector.cpp
Implement additional two-finger gestures
[libs/gui.git] / source / input / gesturedetector.cpp
index c43e65a0d61c5be930e2672ae356f702c8059bf9..aecfa81bb3b7ab88fb4602956f6ca11368a74634 100644 (file)
@@ -26,16 +26,14 @@ GestureDetector::GestureDetector(Touchscreen &ts):
 
 string GestureDetector::get_button_name(unsigned btn) const
 {
-       if(btn==GESTURE_SWIPE_DOWN)
-               return "Swipe down";
-       else if(btn==GESTURE_SWIPE_UP)
-               return "Swipe up";
-       else if(btn==GESTURE_SWIPE_LEFT)
-               return "Swipe left";
-       else if(btn==GESTURE_SWIPE_RIGHT)
-               return "Swipe right";
+       if(btn==GESTURE_DRAG)
+               return "Drag";
+       else if(btn==GESTURE_DRAG_2)
+               return "Two-finger drag";
        else if(btn==GESTURE_PINCH)
                return "Pinch";
+       else if(btn==GESTURE_ROTATE)
+               return "Rotate";
        else
                return Device::get_button_name(btn);
 }
@@ -54,59 +52,62 @@ string GestureDetector::get_axis_name(unsigned axis) const
 
 void GestureDetector::touch_down(unsigned btn)
 {
-       if(btn<3)
-       {
-               TouchPoint &p = points[btn];
-               p.down = true;
-               p.down_x = p.x;
-               p.down_y = p.y;
-       }
+       if(btn>=MAX_POINTS)
+               return;
+
+       TouchPoint &p = points[btn];
+       p.down = true;
+       p.down_x = p.x;
+       p.down_y = p.y;
+       p.x = 0;
+       p.y = 0;
+       p.threshold_exceeded = false;
 }
 
 void GestureDetector::touch_up(unsigned btn)
 {
-       if(btn<3)
-       {
-               TouchPoint &p = points[btn];
-               p.down = false;
+       if(btn>=MAX_POINTS)
+               return;
 
-               if(active_points&(1<<btn))
-               {
-                       set_button_state(current_gesture, false, true);
-                       set_axis_value(2, 0, false);
-                       current_gesture = GESTURE_NONE;
-                       active_points = 0;
-                       invalid_gesture = true;
-               }
+       TouchPoint &p = points[btn];
+       p.x += p.down_x;
+       p.y += p.down_y;
+       p.down = false;
 
-               if(invalid_gesture)
-               {
-                       invalid_gesture = false;
-                       for(unsigned i=0; i<3; ++i)
-                               if(points[i].down)
-                                       invalid_gesture = true;
-               }
+       if(active_points&(1<<btn))
+               end_gesture();
+
+       if(current_gesture==GESTURE_NONE)
+       {
+               // New gesture can't start until all points have been released.
+               invalid_gesture = false;
+               for(unsigned i=0; (i<MAX_POINTS && !invalid_gesture); ++i)
+                       invalid_gesture = points[i].down;
        }
 }
 
 void GestureDetector::touch_move(unsigned axis, float value, float)
 {
-       if(axis<6)
+       if(axis>=MAX_POINTS*2)
+               return;
+
+       unsigned i = axis>>1;
+       TouchPoint &p = points[i];
+       // Track relative position when pressed, absolute when not.
+       if(axis&1)
+               p.y = (p.down ? value-p.down_y : value);
+       else
+               p.x = (p.down ? value-p.down_x : value);
+
+       if(p.down)
        {
-               unsigned i = axis>>1;
-               TouchPoint &p = points[i];
-               if(axis&1)
-                       p.y = value;
-               else
-                       p.x = value;
-
-               if(p.down)
-               {
-                       if(current_gesture==GESTURE_NONE && !invalid_gesture)
-                               start_gesture();
-                       else if(active_points&(1<<i))
-                               update_progress();
-               }
+               if(p.x*p.x/threshold_x_sq+p.y*p.y/threshold_y_sq>=1)
+                       p.threshold_exceeded = true;
+
+               if(current_gesture==GESTURE_NONE && !invalid_gesture)
+                       start_gesture();
+               else if(active_points&(1<<i))
+                       update_progress();
        }
 }
 
@@ -116,81 +117,104 @@ void GestureDetector::start_gesture()
        if(!p.down)
                return;
 
-       float dx = p.x-p.down_x;
-       float dy = p.y-p.down_y;
-       if(dx*dx/threshold_x_sq+dy*dy/threshold_y_sq<1)
+       /* At least one point needs to have moved more than the threshold to start
+       the gesture. */
+       bool threshold_exceeded = false;
+       for(unsigned i=0; (i<MAX_POINTS && !threshold_exceeded); ++i)
+               threshold_exceeded = (points[i].down && points[i].threshold_exceeded);
+       if(!threshold_exceeded)
                return;
 
        invalid_gesture = false;
        if(points[1].down)
        {
                TouchPoint &p2 = points[1];
-               float dx2 = p2.x-p2.down_x;
-               float dy2 = p2.y-p2.down_y;
                float ddx = p.down_x-p2.down_x;
                float ddy = p.down_y-p2.down_y;
-               /* TODO Should the second point be also required to exceeded the
-               threshold? */
-               if(dx*dx2+dy*dy2<0 && (dx*ddx+dy*ddy)*(dx2*ddx+dy2*ddy)<0)
-               {
+               float away = p.x*ddx+p.y*ddy;
+               float turn = p.y*ddx-p.x*ddy;
+               float away2 = -(p2.x*ddx+p2.y*ddy);
+               float turn2 = -(p2.y*ddx-p2.x*ddy);
+               if(away*away2>0 && abs(away)>abs(turn) && abs(away2)>abs(turn2))
+                       /* If the points moved away from or towards each other without rotating
+                       significantly, it's a pinch gesture. */
                        current_gesture = GESTURE_PINCH;
-                       active_points = 3;
-               }
-               else
-                       invalid_gesture = true;
+               else if(turn*turn2>0 && abs(turn)>abs(away) && abs(turn2)>abs(away2))
+                       /* If the points both turned in the same direction without significant
+                       changes in distance, it's a rotate gesture. */
+                       current_gesture = GESTURE_ROTATE;
+               else if((p.x*p2.x+p.y*p2.y)>2*abs(p.x*p2.y-p.y*p2.x))
+                       // If both points moved in the same direction, it's a two-finger drag.
+                       current_gesture = GESTURE_DRAG_2;
 
                if(current_gesture!=GESTURE_NONE)
                {
+                       active_points = 3;
                        set_axis_value(0, (p.down_x+p2.down_x)/2, true);
                        set_axis_value(1, (p.down_y+p2.down_y)/2, true);
                }
        }
        else
        {
+               current_gesture = GESTURE_DRAG;
                active_points = 1;
-               if(abs(dx)>2*abs(dy))
-                       current_gesture = (dx>0 ? GESTURE_SWIPE_RIGHT : GESTURE_SWIPE_LEFT);
-               else if(abs(dy)>2*abs(dx))
-                       current_gesture = (dy>0 ? GESTURE_SWIPE_UP : GESTURE_SWIPE_DOWN);
-               else
-                       invalid_gesture = true;
-
-               if(current_gesture!=GESTURE_NONE)
-               {
-                       set_axis_value(0, p.down_x, true);
-                       set_axis_value(1, p.down_y, true);
-               }
+               set_axis_value(0, p.down_x, true);
+               set_axis_value(1, p.down_y, true);
        }
 
        update_progress();
 
        if(current_gesture!=GESTURE_NONE)
                set_button_state(current_gesture, true, true);
+       else
+               invalid_gesture = true;
 }
 
 void GestureDetector::update_progress()
 {
        TouchPoint &p = points[0];
 
-       if(current_gesture==GESTURE_SWIPE_DOWN)
-               set_axis_value(2, p.down_y-p.y, true);
-       else if(current_gesture==GESTURE_SWIPE_UP)
-               set_axis_value(2, p.y-p.down_y, true);
-       else if(current_gesture==GESTURE_SWIPE_LEFT)
-               set_axis_value(2, p.down_x-p.x, true);
-       else if(current_gesture==GESTURE_SWIPE_RIGHT)
-               set_axis_value(2, p.x-p.down_x, true);
-       else if(current_gesture==GESTURE_PINCH)
+       if(current_gesture==GESTURE_DRAG)
+       {
+               set_axis_value(2, p.x, true);
+               set_axis_value(3, p.y, true);
+       }
+       else if(current_gesture==GESTURE_DRAG_2)
        {
                TouchPoint &p2 = points[1];
-               float dx = p.x-p2.x;
-               float dy = p.y-p2.y;
+               set_axis_value(2, (p.x+p2.x)/2, true);
+               set_axis_value(3, (p.y+p2.y)/2, true);
+       }
+       else if(current_gesture==GESTURE_PINCH || current_gesture==GESTURE_ROTATE)
+       {
+               TouchPoint &p2 = points[1];
+               /* Pinch progress is the ratio between the current distance of the points
+               and their distance when they were pressed. */
                float ddx = p.down_x-p2.down_x;
                float ddy = p.down_y-p2.down_y;
-               set_axis_value(2, sqrt(dx*dx+dy*dy)/sqrt(ddx*ddx+ddy*ddy)-1, true);
+               float dx = ddx+p.x-p2.x;
+               float dy = ddy+p.y-p2.y;
+               if(current_gesture==GESTURE_PINCH)
+               {
+                       set_axis_value(2, sqrt(dx*dx+dy*dy)/sqrt(ddx*ddx+ddy*ddy)-1, true);
+                       set_axis_value(3, 0, true);
+               }
+               else if(current_gesture==GESTURE_ROTATE)
+               {
+                       set_axis_value(2, atan2(dy*ddx-dx*ddy, dx*ddx+dy*ddy)/M_PI/2, true);
+                       set_axis_value(3, 0, true);
+               }
        }
 }
 
+void GestureDetector::end_gesture()
+{
+       set_button_state(current_gesture, false, true);
+       set_axis_value(2, 0, false);
+       current_gesture = GESTURE_NONE;
+       active_points = 0;
+}
+
 void GestureDetector::window_resized(unsigned w, unsigned h)
 {
        threshold_x_sq = 2500.0/(w*w);