]> git.tdb.fi Git - libs/gui.git/blobdiff - source/input/gesturedetector.cpp
Alter the starting condition for gestures
[libs/gui.git] / source / input / gesturedetector.cpp
index 296aab40f36bd4f715a0b579cb29e03ec1a123c1..97e3d56f0fc53a3e4a7eb0e271a2a0c060303603 100644 (file)
@@ -12,7 +12,6 @@ namespace Input {
 GestureDetector::GestureDetector(Touchscreen &ts):
        touchscreen(ts),
        current_gesture(GESTURE_NONE),
-       active_points(0),
        pending_tap(GESTURE_NONE),
        invalid_gesture(false)
 {
@@ -28,10 +27,18 @@ GestureDetector::GestureDetector(Touchscreen &ts):
 
 string GestureDetector::get_button_name(unsigned btn) const
 {
-       if(btn==GESTURE_DRAG)
+       if(btn==GESTURE_TAP)
+               return "Tap";
+       else if(btn==GESTURE_TAP_2)
+               return "Two-finger tap";
+       else if(btn==GESTURE_TAP_3)
+               return "Three-finger tap";
+       else if(btn==GESTURE_DRAG)
                return "Drag";
        else if(btn==GESTURE_DRAG_2)
                return "Two-finger drag";
+       else if(btn==GESTURE_DRAG_3)
+               return "Three-finger drag";
        else if(btn==GESTURE_PINCH)
                return "Pinch";
        else if(btn==GESTURE_ROTATE)
@@ -47,7 +54,9 @@ string GestureDetector::get_axis_name(unsigned axis) const
        else if(axis==1)
                return "Y";
        else if(axis==2)
-               return "Progress";
+               return "Delta X";
+       else if(axis==3)
+               return "Delta Y";
        else
                return Device::get_axis_name(axis);
 }
@@ -71,6 +80,8 @@ void GestureDetector::touch_down(unsigned btn)
                        pending_tap = GESTURE_TAP;
                else if(btn==1)
                        pending_tap = GESTURE_TAP_2;
+               else if(btn==2)
+                       pending_tap = GESTURE_TAP_3;
        }
 }
 
@@ -84,7 +95,7 @@ void GestureDetector::touch_up(unsigned btn)
        p.y += p.down_y;
        p.down = false;
 
-       if(active_points&(1<<btn))
+       if(btn<gesture_points(current_gesture))
                end_gesture();
 
        if(current_gesture==GESTURE_NONE)
@@ -96,8 +107,7 @@ void GestureDetector::touch_up(unsigned btn)
 
                if(!invalid_gesture && pending_tap!=GESTURE_NONE)
                {
-                       unsigned n_points = min<unsigned>((pending_tap-GESTURE_TAP)+1, MAX_POINTS);
-                       set_gesture_location((1<<n_points)-1);
+                       set_gesture_location(gesture_points(pending_tap));
                        set_button_state(pending_tap, true, true);
                        set_button_state(pending_tap, false, true);
 
@@ -129,7 +139,7 @@ void GestureDetector::touch_move(unsigned axis, float value, float)
 
                if(current_gesture==GESTURE_NONE && !invalid_gesture)
                        start_gesture();
-               else if(active_points&(1<<i))
+               else if(i<gesture_points(current_gesture))
                        update_progress();
        }
 }
@@ -140,16 +150,31 @@ void GestureDetector::start_gesture()
        if(!p.down)
                return;
 
-       /* At least one point needs to have moved more than the threshold to start
-       the gesture. */
-       bool threshold_exceeded = false;
-       for(unsigned i=0; (i<MAX_POINTS && !threshold_exceeded); ++i)
-               threshold_exceeded = (points[i].down && points[i].threshold_exceeded);
+       /* All held points need to have moved more than the threshold to start the
+       gesture. */
+       bool threshold_exceeded = true;
+       for(unsigned i=0; (i<MAX_POINTS && threshold_exceeded); ++i)
+               if(points[i].down && !points[i].threshold_exceeded)
+                       threshold_exceeded = false;
        if(!threshold_exceeded)
                return;
 
        invalid_gesture = false;
-       if(points[1].down)
+       if(points[2].down)
+       {
+               bool same_direction = true;
+               for(unsigned i=0; (same_direction && i<2); ++i)
+                       for(unsigned j=i+1; (same_direction && j<3); ++j)
+                       {
+                               TouchPoint &pi = points[i];
+                               TouchPoint &pj = points[j];
+                               same_direction = ((pi.x*pj.x+pi.y*pj.y)>2*abs(pi.x*pj.y-pi.y*pj.x));
+                       }
+
+               if(same_direction)
+                       current_gesture = GESTURE_DRAG_3;
+       }
+       else if(points[1].down)
        {
                TouchPoint &p2 = points[1];
                float ddx = p.down_x-p2.down_x;
@@ -169,20 +194,13 @@ void GestureDetector::start_gesture()
                else if((p.x*p2.x+p.y*p2.y)>2*abs(p.x*p2.y-p.y*p2.x))
                        // If both points moved in the same direction, it's a two-finger drag.
                        current_gesture = GESTURE_DRAG_2;
-
-               if(current_gesture!=GESTURE_NONE)
-                       active_points = 3;
        }
        else
-       {
                current_gesture = GESTURE_DRAG;
-               active_points = 1;
-       }
-
 
        if(current_gesture!=GESTURE_NONE)
        {
-               set_gesture_location(active_points);
+               set_gesture_location(gesture_points(current_gesture));
                update_progress();
                set_button_state(current_gesture, true, true);
        }
@@ -190,40 +208,41 @@ void GestureDetector::start_gesture()
                invalid_gesture = true;
 }
 
-void GestureDetector::set_gesture_location(unsigned mask)
+void GestureDetector::set_gesture_location(unsigned n_points)
 {
        float x = 0;
        float y = 0;
-       unsigned count = 0;
-       for(unsigned i=0; i<MAX_POINTS; ++i)
-               if(mask&(1<<i))
-               {
-                       x += points[i].down_x;
-                       y += points[i].down_y;
-                       ++count;
-               }
+       for(unsigned i=0; i<n_points; ++i)
+       {
+               x += points[i].down_x;
+               y += points[i].down_y;
+       }
 
-       set_axis_value(0, x/count, true);
-       set_axis_value(1, y/count, true);
+       set_axis_value(0, x/n_points, true);
+       set_axis_value(1, y/n_points, true);
 }
 
-void GestureDetector::update_progress()
+void GestureDetector::set_gesture_delta(unsigned n_points)
 {
-       TouchPoint &p = points[0];
-
-       if(current_gesture==GESTURE_DRAG)
-       {
-               set_axis_value(2, p.x, true);
-               set_axis_value(3, p.y, true);
-       }
-       else if(current_gesture==GESTURE_DRAG_2)
+       float x = 0;
+       float y = 0;
+       for(unsigned i=0; i<n_points; ++i)
        {
-               TouchPoint &p2 = points[1];
-               set_axis_value(2, (p.x+p2.x)/2, true);
-               set_axis_value(3, (p.y+p2.y)/2, true);
+               x += points[i].x;
+               y += points[i].y;
        }
+
+       set_axis_value(2, x/n_points, true);
+       set_axis_value(3, y/n_points, true);
+}
+
+void GestureDetector::update_progress()
+{
+       if(current_gesture>=GESTURE_DRAG && current_gesture<=GESTURE_DRAG_3)
+               set_gesture_delta(gesture_points(current_gesture));
        else if(current_gesture==GESTURE_PINCH || current_gesture==GESTURE_ROTATE)
        {
+               TouchPoint &p = points[0];
                TouchPoint &p2 = points[1];
                /* Pinch progress is the ratio between the current distance of the points
                and their distance when they were pressed. */
@@ -249,7 +268,6 @@ void GestureDetector::end_gesture()
        set_button_state(current_gesture, false, true);
        set_axis_value(2, 0, false);
        current_gesture = GESTURE_NONE;
-       active_points = 0;
        pending_tap = GESTURE_NONE;
 }
 
@@ -265,8 +283,27 @@ GestureDetector::TouchPoint::TouchPoint():
        down_x(0),
        down_y(0),
        x(0),
-       y(0)
+       y(0),
+       threshold_exceeded(false)
 { }
 
+
+unsigned gesture_points(Gesture gesture)
+{
+       switch(gesture)
+       {
+       case GESTURE_NONE: return 0;
+       case GESTURE_TAP: return 1;
+       case GESTURE_TAP_2: return 2;
+       case GESTURE_TAP_3: return 3;
+       case GESTURE_DRAG: return 1;
+       case GESTURE_DRAG_2: return 2;
+       case GESTURE_DRAG_3: return 3;
+       case GESTURE_PINCH: return 2;
+       case GESTURE_ROTATE: return 2;
+       default: throw invalid_argument("gesture_points");
+       }
+}
+
 } // namespace Input
 } // namespace Msp