struct GLContext::Private
{
- EGLDisplay display;
- EGLConfig config;
- EGLSurface surface;
- EGLContext context;
+ EGLDisplay display = EGL_NO_DISPLAY;
+ EGLConfig config = EGL_NO_CONFIG;
+ EGLSurface surface = EGL_NO_SURFACE;
+ EGLContext context = EGL_NO_CONTEXT;
void attach(WindowHandle);
void detach();