]> git.tdb.fi Git - libs/gui.git/blobdiff - source/graphics/display.cpp
Refactor storage of monitor settings
[libs/gui.git] / source / graphics / display.cpp
index 40112a35f9408760c5f6ab05ea286033403282b1..ebf14ea489c9d1befa6c8efd192a12806d5833d6 100644 (file)
@@ -1,4 +1,5 @@
 #include <cmath>
+#include <sigc++/bind.h>
 #include "display.h"
 #include "display_private.h"
 #include "window.h"
@@ -11,25 +12,29 @@ namespace Graphics {
 void Display::add_window(Window &wnd)
 {
        priv->windows[wnd.get_private().window] = &wnd;
+       wnd.signal_got_focus.connect(sigc::bind(sigc::mem_fun(this, &Display::window_got_focus), sigc::ref(wnd)));
+       wnd.signal_lost_focus.connect(sigc::mem_fun(this, &Display::window_lost_focus));
 }
 
 void Display::remove_window(Window &wnd)
 {
        priv->windows.erase(wnd.get_private().window);
+       if(&wnd==focus_window)
+               focus_window = 0;
 }
 
 const VideoMode &Display::get_desktop_mode() const
 {
-       if(!primary_monitor || !primary_monitor->desktop_mode)
+       if(!primary_monitor || !primary_monitor->desktop_settings.mode)
                throw logic_error("no desktop mode");
-       return *primary_monitor->desktop_mode;
+       return *primary_monitor->desktop_settings.mode;
 }
 
 void Display::restore_mode()
 {
        for(list<Monitor>::const_iterator i=monitors.begin(); i!=monitors.end(); ++i)
-               if(i->desktop_mode)
-                       set_mode(*i->desktop_mode, false);
+               if(i->desktop_settings.mode)
+                       set_mode(*i->desktop_settings.mode, false);
 }
 
 const VideoMode *Display::find_mode(const VideoMode &mode, float rate_tolerance) const
@@ -66,11 +71,28 @@ const VideoMode *Display::find_mode(unsigned width, unsigned height) const
        return find_mode(VideoMode(width, height));
 }
 
+void Display::window_got_focus(Window &w)
+{
+       focus_window = &w;
+}
+
+void Display::window_lost_focus()
+{
+       focus_window = 0;
+}
+
 void Display::tick()
 {
        check_error();
 
+       Window *old_focus = focus_window;
+
        while(process_events()) ;
+
+       if(old_focus && !focus_window)
+               signal_lost_focus.emit();
+       else if(!old_focus && focus_window)
+               signal_got_focus.emit();
 }
 
 } // namespace Graphics