#include "glcontext.h"
#include "window.h"
-#include <iostream>
-using namespace std;
-
namespace Msp {
namespace Graphics {
XFree(vi);
glXMakeCurrent(dpy, subwnd, context);
+#endif
window.signal_resize.connect(sigc::mem_fun(this, &GLContext::window_resized));
-#endif
}
GLContext::~GLContext()