]> git.tdb.fi Git - libs/gui.git/blobdiff - Build
Add a game controller input device
[libs/gui.git] / Build
diff --git a/Build b/Build
index 4862e3d19589073928578698ab8dc4f0a504dcb6..5ff4f7844ad9a6221db355ebefe59a02bb947fdc 100644 (file)
--- a/Build
+++ b/Build
@@ -43,6 +43,33 @@ package "mspgui"
                require "libpng";
        };
 
+       feature "libjpeg" "Include libjpeg support for loading JPEG files"
+       {
+               default "yes";
+       };
+       if_feature "libjpeg"
+       {
+               build_info
+               {
+                       library "jpeg";
+               };
+       };
+
+       if_arch "darwin"
+       {
+               feature "quartz" "Include Quartz support for loading image files"
+               {
+                       default "yes";
+               };
+               if_feature "quartz"
+               {
+                       build_info
+                       {
+                               library "ApplicationServices.framework";
+                       };
+               };
+       };
+
        feature "opengl" "Include support for OpenGL contexts"
        {
                default "yes";
@@ -69,10 +96,18 @@ package "mspgui"
                {
                        source "source/graphics/png";
                };
+               if_feature "libjpeg"
+               {
+                       source "source/graphics/jpeg";
+               };
                if_feature "devil"
                {
                        source "source/graphics/devil";
                };
+               if_arch "linux"
+               {
+                       overlay "linux";
+               };
                if_arch "windows"
                {
                        overlay "windows";
@@ -83,6 +118,10 @@ package "mspgui"
                };
                if_arch "darwin"
                {
+                       if_feature "quartz"
+                       {
+                               source "source/graphics/quartz";
+                       };
                        overlay "cocoa";
                        if_feature "opengl"
                        {