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libs/gl.git
2021-08-09 Mikko RasaStore implementation limits in a central struct
2021-08-08 Mikko RasaDeprecate external access to Renderer::flush_shader_data
2021-08-07 Mikko RasaDeprecated setting Material or Lighting on Renderer
2021-08-04 Mikko RasaOnly allow VertexArray's format to be set once
2021-05-13 Mikko RasaAdd a window size option to viewer
2021-05-13 Mikko RasaSet debug names for dynamically created objects in...
2021-05-13 Mikko RasaAdd ambient occlusion to the desert pillars demo
2021-05-13 Mikko RasaSupport exporting ambient occlusion postprocessor from...
2021-05-13 Mikko RasaMove the HDR flag in Blender to render settings
2021-05-13 Mikko RasaClear VertexSetup state when a Mesh is unloaded
2021-05-13 Mikko RasaAlways assume Technique has shaders
2021-05-09 Mikko RasaRemove the Renderer-less render function from PostProcessor
2021-05-09 Mikko RasaAdd debug name capability to more classes
2021-05-09 Mikko RasaAdd inline data items to the collection
2021-05-09 Mikko RasaAdd OccludedScene to the registered scene types
2021-05-09 Mikko RasaDeprecate the old skylight properties in Lighting
2021-05-09 Mikko RasaFix the name of the PBR fresnel lookup texture
2021-05-09 Mikko RasaIncrease ambient occlusion max samples to 128
2021-05-09 Mikko RasaTake ambient occlusion samples only from the forward...
2021-05-09 Mikko RasaUse non-random sequences to initialize ambient occlusio...
2021-05-09 Mikko RasaStore the ambient occlusion rotate lookup texture in...
2021-05-09 Mikko RasaUse correct sampler for the ambient occlusion rotate...
2021-05-09 Mikko RasaFix use of camera matrices in the ambient occlusion...
2021-05-09 Mikko RasaAdd inverse view and projection matrices to camera...
2021-05-09 Mikko RasaUse persistent uniform blocks for Camera, Lighting...
2021-05-08 Mikko RasaChange Clipping to use index-less attaching
2021-05-08 Mikko RasaUse PBR with IBL for the sphere in desert pillars
2021-05-06 Mikko RasaAdd a property in Blender for a custom shadow shader
2021-05-06 Mikko RasaPut the PI constant in builtins
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-06 Mikko RasaSupport layered framebuffer attachments
2021-05-05 Mikko RasaModify sunlight color based on transmittance of the...
2021-05-05 Mikko RasaRe-export desert pillars data with ambient light
2021-05-05 Mikko RasaSet shadowmap darkness to 1.0 by default
2021-05-05 Mikko RasaExport the scene's background color as ambient light...
2021-05-05 Mikko RasaMinor refactoring of the Blender exporter
2021-05-05 Mikko RasaImplement ambient lighting in the Cook-Torrance shader
2021-05-05 Mikko RasaFix an incorrect include in the desertpillars demo
2021-05-04 Mikko RasaMark shaders created by materials as kept
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaFix brokenness from EnvironmentMap changes
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-28 Mikko RasaThe load cache still needs to be pruned after the loop too
2021-04-28 Mikko RasaImplement other texture query functions for GLSL
2021-04-28 Mikko RasaImplement textureSize as a visitor function in the...
2021-04-28 Mikko RasaStore required capabilities for SPIR-V builtin functions
2021-04-27 Mikko RasaCheck if any shader data has changed when applying...
2021-04-27 Mikko RasaActually update the shdata generation numbers in Renderer
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-25 Mikko RasaRefactor program stage management
2021-04-24 Mikko RasaUse seamless cube map filtering if available
2021-04-24 Mikko RasaUse a HDR environment map in desertpillars
2021-04-24 Mikko RasaMake EnvironmentMap's pixel format configurable
2021-04-24 Mikko RasaUse RenderTargets in the Sky effect
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaMake ShadowMap's finish_frame run only once per frame
2021-04-24 Mikko RasaRemove a now-unnecessary flush_shader_data call
2021-04-24 Mikko RasaCompile SPIR-V modules from GLSL if needed
2021-04-24 Mikko RasaFix opcode for matrix inverse
2021-04-24 Mikko RasaAdd a cached load when initializing a variable
2021-04-24 Mikko RasaClear variable load cache before a loop in the SPIR...
2021-04-24 Mikko RasaHandle SPIR-V arrays with specialization constant for...
2021-04-24 Mikko RasaUnify handling of constants in SpirVModule
2021-04-24 Mikko RasaGive Program::Bindings a more generic name
2021-04-24 Mikko RasaRecord texture bindings from SPIR-V modules
2021-04-24 Mikko RasaEnable creation of SPIR-V modules from GLSL source...
2021-04-24 Mikko RasaVisit function definitions while collection dependencies
2021-04-24 Mikko RasaHandle function forward declarations in the SPIR-V...
2021-04-24 Mikko RasaRemake the desertpillars demo using modern techniques
2021-04-24 Mikko RasaExport exposure value from Blender's render settings
2021-04-24 Mikko RasaAdd an effect for rendering a procedurally generated sky
2021-04-24 Mikko RasaDon't apply shadows outside the shadowmap's range
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-24 Mikko RasaRemove the deprecated singlepass shader
2021-04-24 Mikko RasaDon't use "sample" as variable name in GLSL
2021-04-24 Mikko RasaRearrange postprocessing shaders
2021-04-23 Mikko RasaRefactor creation of builtin GLSL types
2021-04-23 Mikko RasaImprove handling of types in GLSL parser
2021-04-23 Mikko RasaRedesign loading of GLSL sources
2021-04-22 Mikko RasaClear r_constant_result for a function call by default
2021-04-22 Mikko RasaFix an issue with folding the sole argument of a conversion
2021-04-22 Mikko RasaRedesign ExpressionInliner
2021-04-22 Mikko RasaFix an incorrect loop in UnusedVariableRemover
2021-04-22 Mikko RasaEven better formatting of folded literals
2021-04-22 Mikko RasaFix the return value of ConstantFolder::apply
2021-04-22 Mikko RasaRecognize backwards dependencies in GLSL loops
2021-04-21 Mikko RasaUse a generation number to track if ProgramData has...
2021-04-21 Mikko RasaSupport nested scenes in datafiles
2021-04-21 Mikko RasaUse template functions for setting vector and matrix...
2021-04-21 Mikko RasaRefactor texture attachment management in Framebuffer
2021-04-20 Mikko RasaAdd support for uint types in GLSL
2021-04-20 Mikko RasaRecognize the 'f' suffix for float literals in GLSL
2021-04-20 Mikko RasaRecognize composite constants when generating SPIR-V
2021-04-20 Mikko RasaPut specialization constant instructions in the right...
2021-04-20 Mikko RasaFold type conversions of constants
2021-04-20 Mikko RasaRefactor handling of %, << and >> in ConstantFolder
2021-04-20 Mikko RasaMake sure folded float constants appear as correct...
2021-04-20 Mikko RasaMake ConstantFolder check the type of the value directly
2021-04-20 Mikko RasaResolve function calls where argument types need to...
2021-04-20 Mikko RasaMove some type information functions to glsl/reflect.cpp
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