]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2021-10-16 Mikko RasaMove blend state from Sequence::Step to RenderMethod
2021-10-16 Mikko RasaWrap material before passing it to create_technique_res...
2021-10-16 Mikko RasaSimplify exporter creation
2021-10-16 Mikko RasaRecognize a node graph which gives transparency to...
2021-10-14 Mikko RasaSupport inline scenes within other scenes
2021-10-14 Mikko RasaAdjust naming of instances in Scene loader
2021-10-13 Mikko RasaReplace the instance variables of exporters by function...
2021-10-13 Mikko RasaRespect enabled_methods in the Sky effect
2021-10-13 Mikko RasaRename Effect::enabled_passes to enabled_methods
2021-10-11 Mikko RasaAdjust and re-export desertpillars data with new features
2021-10-11 Mikko RasaChange default binding ranges to match lowest OpenGL...
2021-10-11 Mikko RasaAdjust GLSL features factory function names
2021-10-11 Mikko RasaFix incorrect exception messages
2021-10-11 Mikko RasaFix export of the stub technique
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-11 Mikko RasaClear reflect data before adding shader stages
2021-10-11 Mikko RasaAdd tetrahedron shadow maps for point lights
2021-10-11 Mikko RasaApply shadow depth bias in a different way
2021-10-11 Mikko RasaRefactor ShadowMap to allow different types of lights
2021-10-11 Mikko RasaSuppoer per-light shadow casters in ShadowMap
2021-10-11 Mikko RasaAllow suppressing clear in a sequence by passing in...
2021-10-11 Mikko RasaSupport creating fully custom techniques in Blender
2021-10-10 Mikko RasaAllow redeclaring entire builtin interface blocks
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaReflect builtin decorators from SPIR-V modules
2021-10-10 Mikko RasaRefactor the builtin occluder shader
2021-10-10 Mikko RasaMove the frag_color output from msp_interface to common
2021-10-10 Mikko RasaDecorate builtin variables in the global scope
2021-10-10 Mikko RasaRemove output variables which are not referenced
2021-10-10 Mikko RasaSupport redeclaring builtins defined in an interface...
2021-10-10 Mikko RasaRemove support for redeclaring user-defined variables
2021-10-10 Mikko RasaRemove some unused code from UnusedVariableRemover
2021-10-10 Mikko RasaOnly remove load IDs of variables actually assigned...
2021-10-10 Mikko RasaFix the type of a loop variable
2021-10-10 Mikko RasaDon't dismantle aggregates which are function parameters
2021-10-10 Mikko RasaDetermine the default uniform block size regardless...
2021-10-09 Mikko RasaChange various generated texture names to use the unifi...
2021-10-09 Mikko RasaAdd attenuation calculations and related export code...
2021-10-09 Mikko RasaPass the queried position as an argument to get_shadow_...
2021-10-09 Mikko RasaSome refactoring of light calculations in shaders
2021-10-09 Mikko RasaAdd export_light to the list of reloadable files in...
2021-10-09 Mikko RasaAlso break up arrays which are only indexed by constants
2021-10-09 Mikko RasaRecognize unknown index as matching any index
2021-10-09 Mikko RasaBreak up struct variables if they're not used as a...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-09 Mikko RasaMake Light's constructor protected and add a virtual...
2021-10-09 Mikko RasaAdd an option to use a fixed position in EnvironmentMap
2021-10-08 Mikko RasaConsider expressions in array sizes when comparing...
2021-10-08 Mikko RasaRemove unfinished light properties panel from the blend...
2021-10-08 Mikko RasaUse image-based lighting in the entire desert pillars...
2021-10-08 Mikko RasaAdd a shadowing term from the planet to atmospheric...
2021-10-07 Mikko RasaUse the shadow camera's projection matrix to form the...
2021-10-07 Mikko RasaRe-export desertpillars data to incorporate recent...
2021-10-07 Mikko RasaLoad textures in a type-generic way
2021-10-07 Mikko RasaAdd keywords for light and material to Resources::Loader
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-07 Mikko RasaRename OpenGLTexture::generate_id to create
2021-10-07 Mikko RasaAlways delay texture creation until it is allocated
2021-10-06 Mikko RasaFix loading of inline materials and lights
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-06 Mikko RasaStore materials and scenes using actual types
2021-10-05 Mikko RasaAdjust creator and notify functions in Resources
2021-10-05 Mikko RasaUse DynamicObjectLoader for Material and Scene generic...
2021-10-05 Mikko RasaRemove collection-less constructor overloads from most...
2021-10-04 Mikko RasaUnify the loader wrappers for Material and Scene
2021-10-04 Mikko RasaRefactor ShadowMap to support multiple lights
2021-10-03 Mikko RasaSet viewport and scissor before clear commands
2021-10-03 Mikko RasaRemove conditional and iteration statements with no...
2021-10-03 Mikko RasaFix a compile error in the GLSL compiler test runner
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-10-03 Mikko RasaRemove unused world_halfway_dir variable from common...
2021-10-03 Mikko RasaRe-export desertpillars data
2021-10-02 Mikko RasaRename RenderPass to RenderMethod
2021-10-02 Mikko RasaRemove deprecated interfaces from material and lighting...
2021-10-02 Mikko RasaAccess the tag name map with a function
2021-10-01 Mikko RasaUse constructor delegation instead of init functions...
2021-10-01 Mikko RasaDon't use an internal depth test in ShadowMap
2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-10-01 Mikko RasaStore query pool size separately, in the common part...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-10-01 Mikko RasaUse QueryPool in OccludedScene
2021-10-01 Mikko RasaRefactor VertexSetup format checking
2021-10-01 Mikko RasaAlways require EXT_texture3D and ARB_shadow for samplers
2021-10-01 Mikko RasaTweak handling flags in PipelineState::set_framebuffer
2021-10-01 Mikko RasaUse friend declaration to access hidden data in Batch
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-10-01 Mikko RasaAdd color write mask to blend state
2021-09-30 Mikko RasaMake backend idenfication more generic
2021-09-30 Mikko RasaStore GLSL features in DeviceInfo
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-30 Mikko RasaAlways use instanced rendering in InstanceArray
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-30 Mikko RasaRefactor uploading texture data from a buffer
2021-09-30 Mikko RasaAdd an srgb flag to pixelformat_from_image
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaAdd a TypeTraits struct to convert C++ types into DataT...
2021-09-28 Mikko RasaRemove the deprecated texunit-based texture assignments...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-28 Mikko RasaSet array and matrix strides for default-block uniforms
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