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Add support for integer vertex attributes
2021-09-15
Mikko Rasa
Add support for integer vertex attributes
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2021-09-15
Mikko Rasa
Nudge the FrameFormat floating-point flag one bit to...
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2021-09-15
Mikko Rasa
Re-export desert pillars data with attribute types
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2021-09-15
Mikko Rasa
Use more compact data types when exporting meshes
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2021-09-15
Mikko Rasa
Make VertexFormat capable of storing type information
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2021-09-15
Mikko Rasa
Remove deprecated things related to vertex formats...
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2021-09-15
Mikko Rasa
Explicitly specify the target format of Sequence
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2021-09-14
Mikko Rasa
Fix a logic error in Sequence
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2021-09-14
Mikko Rasa
Fix valgrind warnings
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2021-09-14
Mikko Rasa
Remove obsolete stuff from Sequence
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2021-09-13
Mikko Rasa
Simplify pipeline state management
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2021-09-13
Mikko Rasa
Remove deprecated constructors from effects
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2021-09-13
Mikko Rasa
Tweak the comma operator between VertexAttribute and...
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2021-09-13
Mikko Rasa
Consider all attachments when determining Framebuffer...
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2021-09-13
Mikko Rasa
Tweak some texture allocation checks
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2021-09-13
Mikko Rasa
Fix a bug in Renderer::resolve_multisample
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2021-09-13
Mikko Rasa
Redesign framebuffer attachment management
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2021-09-13
Mikko Rasa
Remove RenderBuffer and always use textures as framebuffer...
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2021-09-11
Mikko Rasa
Fix incorrect render target buffer names
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2021-09-11
Mikko Rasa
Rework PixelComponents and PixelFormat to use custom...
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2021-09-11
Mikko Rasa
Disconnect the PrimitiveType enum from OpenGL constants
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2021-09-11
Mikko Rasa
Create a class for issuing drawing commands
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2021-09-05
Mikko Rasa
Remove outdated includes
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2021-09-05
Mikko Rasa
Store index type in VertexSetup
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2021-09-05
Mikko Rasa
Use the same index type for all of a Mesh's batches
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2021-08-28
Mikko Rasa
Miscellaneous cleanup
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2021-08-28
Mikko Rasa
Remove the Bindable class
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2021-08-28
Mikko Rasa
Remove the PixelStore class
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2021-08-27
Mikko Rasa
Remove public binding APIs from Renderbuffer and Clipping
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2021-08-27
Mikko Rasa
Convert framebuffers and related functionality to new...
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2021-08-18
Mikko Rasa
Redesign depth and stencil test and blend state management
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2021-08-18
Mikko Rasa
Decouple the Predicate enum from OpenGL constants
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2021-08-18
Mikko Rasa
Some fixes to applying pipeline state
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2021-08-18
Mikko Rasa
Add a helper function to set variables and flags in...
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2021-08-17
Mikko Rasa
Refactor winding-based culling
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2021-08-16
Mikko Rasa
Rewrite state management
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2021-08-13
Mikko Rasa
Allow materials to return per-texture samplers
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2021-08-13
Mikko Rasa
Refactor get_level_size in various texture classes
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2021-08-12
Mikko Rasa
Use DSA for TextureCube if available
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2021-08-12
Mikko Rasa
Remove some deprecated stuff that's getting in the way
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2021-08-12
Mikko Rasa
Remove default sampler from Texture
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2021-08-12
Mikko Rasa
Remove the notion of default binding point from Buffer
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2021-08-11
Mikko Rasa
Always use ARB_map_buffer_range for mapping buffers
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2021-08-09
Mikko Rasa
Handle all shader data in Renderer through the generic...
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2021-08-09
Mikko Rasa
Store implementation limits in a central struct
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2021-08-08
Mikko Rasa
Deprecate external access to Renderer::flush_shader_data
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2021-08-07
Mikko Rasa
Deprecated setting Material or Lighting on Renderer
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2021-08-04
Mikko Rasa
Only allow VertexArray's format to be set once
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2021-05-13
Mikko Rasa
Add a window size option to viewer
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2021-05-13
Mikko Rasa
Set debug names for dynamically created objects in...
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2021-05-13
Mikko Rasa
Add ambient occlusion to the desert pillars demo
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2021-05-13
Mikko Rasa
Support exporting ambient occlusion postprocessor from...
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2021-05-13
Mikko Rasa
Move the HDR flag in Blender to render settings
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2021-05-13
Mikko Rasa
Clear VertexSetup state when a Mesh is unloaded
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2021-05-13
Mikko Rasa
Always assume Technique has shaders
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2021-05-09
Mikko Rasa
Remove the Renderer-less render function from PostProcessor
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2021-05-09
Mikko Rasa
Add debug name capability to more classes
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2021-05-09
Mikko Rasa
Add inline data items to the collection
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2021-05-09
Mikko Rasa
Add OccludedScene to the registered scene types
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2021-05-09
Mikko Rasa
Deprecate the old skylight properties in Lighting
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2021-05-09
Mikko Rasa
Fix the name of the PBR fresnel lookup texture
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2021-05-09
Mikko Rasa
Increase ambient occlusion max samples to 128
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2021-05-09
Mikko Rasa
Take ambient occlusion samples only from the forward...
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2021-05-09
Mikko Rasa
Use non-random sequences to initialize ambient occlusion...
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2021-05-09
Mikko Rasa
Store the ambient occlusion rotate lookup texture in...
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2021-05-09
Mikko Rasa
Use correct sampler for the ambient occlusion rotate...
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2021-05-09
Mikko Rasa
Fix use of camera matrices in the ambient occlusion...
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2021-05-09
Mikko Rasa
Add inverse view and projection matrices to camera...
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2021-05-09
Mikko Rasa
Use persistent uniform blocks for Camera, Lighting...
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2021-05-08
Mikko Rasa
Change Clipping to use index-less attaching
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2021-05-08
Mikko Rasa
Use PBR with IBL for the sphere in desert pillars
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2021-05-06
Mikko Rasa
Add a property in Blender for a custom shadow shader
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2021-05-06
Mikko Rasa
Put the PI constant in builtins
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2021-05-06
Mikko Rasa
Implement image-based lighting in PbrMaterial
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2021-05-06
Mikko Rasa
Support layered framebuffer attachments
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2021-05-05
Mikko Rasa
Modify sunlight color based on transmittance of the...
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2021-05-05
Mikko Rasa
Re-export desert pillars data with ambient light
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2021-05-05
Mikko Rasa
Set shadowmap darkness to 1.0 by default
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2021-05-05
Mikko Rasa
Export the scene's background color as ambient light...
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2021-05-05
Mikko Rasa
Minor refactoring of the Blender exporter
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2021-05-05
Mikko Rasa
Implement ambient lighting in the Cook-Torrance shader
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2021-05-05
Mikko Rasa
Fix an incorrect include in the desertpillars demo
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2021-05-04
Mikko Rasa
Mark shaders created by materials as kept
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2021-05-04
Mikko Rasa
Access builtin resources through a global instance
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2021-04-28
Mikko Rasa
Fix brokenness from EnvironmentMap changes
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2021-04-28
Mikko Rasa
Move lighting calculations to world space
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2021-04-28
Mikko Rasa
The load cache still needs to be pruned after the loop too
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2021-04-28
Mikko Rasa
Implement other texture query functions for GLSL
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2021-04-28
Mikko Rasa
Implement textureSize as a visitor function in the...
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2021-04-28
Mikko Rasa
Store required capabilities for SPIR-V builtin functions
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2021-04-27
Mikko Rasa
Check if any shader data has changed when applying...
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2021-04-27
Mikko Rasa
Actually update the shdata generation numbers in Renderer
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2021-04-25
Mikko Rasa
Set OpenGL debug labels on various objects loaded from...
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2021-04-25
Mikko Rasa
Refactor program stage management
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2021-04-24
Mikko Rasa
Use seamless cube map filtering if available
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2021-04-24
Mikko Rasa
Use a HDR environment map in desertpillars
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2021-04-24
Mikko Rasa
Make EnvironmentMap's pixel format configurable
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2021-04-24
Mikko Rasa
Use RenderTargets in the Sky effect
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2021-04-24
Mikko Rasa
Cosmetic fixes
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2021-04-24
Mikko Rasa
Make ShadowMap's finish_frame run only once per frame
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