From f1555f34a787949894025cce908f08ca3ff60633 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Fri, 24 May 2019 18:27:50 +0300 Subject: [PATCH] Try to simplify object names when exporting a scene The exporter now tries to find the longest common prefix for objects sharing the same prototype and exports the prototype using that name. This avoids having randomly numbered object names. --- blender/io_mspgl/export_scene.py | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/blender/io_mspgl/export_scene.py b/blender/io_mspgl/export_scene.py index a0e41181..3b2147d1 100644 --- a/blender/io_mspgl/export_scene.py +++ b/blender/io_mspgl/export_scene.py @@ -18,6 +18,7 @@ class SceneExporter: object_prototypes = {} unique_objects = [] + export_names = {} for o in objs: if o.name in object_prototypes: continue @@ -36,6 +37,16 @@ class SceneExporter: clones.append(u) + prefix = o.name + for c in clones: + for i in range(min(len(c.name), len(prefix))): + if c.name[i]!=prefix[i]: + prefix = prefix[:i] + break + + if prefix: + export_names[o.name+".object"] = prefix.strip(" .")+".object" + unique_objects.append(o) for c in clones: object_prototypes[c.name] = o @@ -45,6 +56,9 @@ class SceneExporter: resources = {} self.export_scene_resources(context, unique_objects, resources, progress) + for n, r in resources.items(): + if r.name in export_names: + r.name = export_names[r.name] scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources) refs = scene_res.collect_references() -- 2.43.0