From d6a04ea0146ea58c13a10098957e1d48492e26c0 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Sun, 25 Sep 2022 17:48:51 +0300 Subject: [PATCH] Fix validation checks for interpolation and sampling qualifiers --- source/glsl/validate.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/glsl/validate.cpp b/source/glsl/validate.cpp index ce5a85b4..f6b11ef2 100644 --- a/source/glsl/validate.cpp +++ b/source/glsl/validate.cpp @@ -338,9 +338,9 @@ void DeclarationValidator::visit(VariableDeclaration &var) if(!var.interpolation.empty() || !var.sampling.empty()) { - if(var.interface!="in" && stage->type==Stage::VERTEX) + if(var.interface=="in" && stage->type==Stage::VERTEX) error(var, "Interpolation qualifier not allowed on vertex input"); - else if(var.interface!="out" && stage->type==Stage::FRAGMENT) + else if(var.interface=="out" && stage->type==Stage::FRAGMENT) error(var, "Interpolation qualifier not allowed on fragment output"); else if((var.interface!="in" && var.interface!="out") || (scope==FUNCTION_PARAM || scope==FUNCTION)) error(var, "Interpolation qualifier not allowed on non-interpolated variable"); -- 2.43.0