From bec07999d95b76f4b47cffcc564d0cd0afc0435e Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Sun, 14 Feb 2021 02:28:43 +0200 Subject: [PATCH] Remove the deprecated ProgramBuilder class --- source/occludedscene.cpp | 1 - source/program.cpp | 24 - source/program.h | 8 - source/programbuilder.cpp | 1171 ------------------------------------- source/programbuilder.h | 234 -------- 5 files changed, 1438 deletions(-) delete mode 100644 source/programbuilder.cpp delete mode 100644 source/programbuilder.h diff --git a/source/occludedscene.cpp b/source/occludedscene.cpp index 8a3b7426..143008cd 100644 --- a/source/occludedscene.cpp +++ b/source/occludedscene.cpp @@ -3,7 +3,6 @@ #include #include "camera.h" #include "occludedscene.h" -#include "programbuilder.h" #include "renderer.h" #include "sphere.h" diff --git a/source/program.cpp b/source/program.cpp index 6313043e..00bca834 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -28,18 +28,6 @@ Program::Program() init(); } -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" -Program::Program(const ProgramBuilder::StandardFeatures &features) -{ - init(); - - ProgramBuilder builder(features); - builder.add_shaders(*this); - link(); -} -#pragma GCC diagnostic pop - Program::Program(const std::string &source) { init(); @@ -401,7 +389,6 @@ Program::Loader::Loader(Program &p): add("attribute", &Loader::attribute); add("fragment_shader", &Loader::fragment_shader); add("geometry_shader", &Loader::geometry_shader); - add("standard", &Loader::standard); add("vertex_shader", &Loader::vertex_shader); } @@ -425,17 +412,6 @@ void Program::Loader::geometry_shader(const string &src) obj.attach_shader_owned(new GeometryShader(src)); } -void Program::Loader::standard() -{ -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - ProgramBuilder::StandardFeatures feat; - load_sub(feat); - ProgramBuilder builder(feat); - builder.add_shaders(obj); -#pragma GCC diagnostic pop -} - void Program::Loader::vertex_shader(const string &src) { obj.attach_shader_owned(new VertexShader(src)); diff --git a/source/program.h b/source/program.h index faaf2ac4..fc60db46 100644 --- a/source/program.h +++ b/source/program.h @@ -6,7 +6,6 @@ #include #include "bindable.h" #include "gl.h" -#include "programbuilder.h" #include "vertexformat.h" namespace Msp { @@ -32,7 +31,6 @@ public: void attribute(unsigned, const std::string &); void fragment_shader(const std::string &); void geometry_shader(const std::string &); - void standard(); void vertex_shader(const std::string &); }; @@ -86,12 +84,6 @@ public: /// Constructs an empty Program with no Shaders attached. Program(); -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - /// Constructs a Program with standard features. - DEPRECATED Program(const ProgramBuilder::StandardFeatures &); -#pragma GCC diagnostic pop - /// Constructs a Program from unified source code using ProgramCompiler. Program(const std::string &); diff --git a/source/programbuilder.cpp b/source/programbuilder.cpp deleted file mode 100644 index 53af9793..00000000 --- a/source/programbuilder.cpp +++ /dev/null @@ -1,1171 +0,0 @@ -#include -#include -#include -#include -#include -#include -#include "extension.h" -#include "program.h" -#include "programbuilder.h" -#include "shader.h" -#include "vertexformat.h" - -using namespace std; - -namespace Msp { -namespace GL { - -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - -/* -Naming conventions: - n_* Normalized vector - l_* Lighting component - - obj_* Object space - eye_* Eye space - tbn_* Tangent-Binormal-Normal space - shd_* Shadow space - env_* Environment space - *_dir Direction vector - - zzz_* Wildcard space, resolved by the builder - All wildcard spaces within an expression must match - - xxx_yyy_* Matrix that transforms between yyy to xxx - The vector is on the side of its designated space, result will be - in the other space - *_matrix A matrix (duh) - *_rmatrix A mat4 that works with a row vector - - rgb_* Color with rgb components only - color_* Color with rgba components -*/ - -/* The array is stored in reverse order, so that variables always come after -anything that might need them. */ -const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = -{ - { FRAGMENT, "gl_FragColor", "vec4", "frag_color", 0 }, - { FRAGMENT, "frag_color", "vec4", "incoming_color", "!f" }, - { FRAGMENT, "frag_color", "vec4", "vec4(mix(fog_color.rgb, incoming_color.rgb, fog_value), incoming_color.a)", "f" }, - { FRAGMENT, "fog_value", "float", "exp(-fog_coord*fog_density)", 0 }, - - { FRAGMENT, "incoming_color", "vec4", "basic_color", "!e!l" }, - { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" }, - { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" }, - - { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 }, - { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 }, - { FRAGMENT, "env_reflect_dir", "vec3", "env_eye_matrix*eye_reflect_dir", 0 }, - { FRAGMENT, "eye_reflect_dir", "vec3", "eye_tbn_matrix*tbn_reflect_dir", "n" }, - - { FRAGMENT, "rgb_surface", "vec3", "rgb_unlit_surface", "!l" }, - { FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" }, - { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" }, - { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" }, - { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m!t" }, - { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse*diffuse_sample.rgb", "!mt" }, - { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" }, - { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" }, - - { FRAGMENT, "surface_alpha", "float", "basic_color.a", "!m" }, - { FRAGMENT, "surface_alpha", "float", "basic_color.a", "m!l" }, - { FRAGMENT, "surface_alpha", "float", "material.diffuse.a", "ml!t" }, - { FRAGMENT, "surface_alpha", "float", "material.diffuse.a*diffuse_sample.a", "mlt" }, - { FRAGMENT, "basic_color", "vec4", "vec4(1.0)", "!m!t" }, - { FRAGMENT, "basic_color", "vec4", "diffuse_sample", "!mt" }, - { FRAGMENT, "basic_color", "vec4", "color", "m!t" }, - { FRAGMENT, "basic_color", "vec4", "color*diffuse_sample", "mt" }, - - { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb", "!t" }, - { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb*diffuse_sample.rgb", "t" }, - { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb", "!y" }, - { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb+l_skylight*sky_color.rgb", "y" }, - { FRAGMENT, "l_skylight", "float", "dot(n_zzz_normal, zzz_sky_dir)*0.5+0.5", 0 }, - - { FRAGMENT, "rgb_surface_specular", "vec3", "rgb_illumination_specular*material.specular.rgb", 0 }, - { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct", "!y|e" }, - { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct+l_sky_specular*sky_color.rgb", "y!e" }, - { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular", "!s" }, - { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular*l_shadow", "s" }, - { FRAGMENT, "rgb_light_specular[i]", "vec3", "l_specular[i]*light_sources[i].specular.rgb", 0 }, - { FRAGMENT, "l_sky_specular", "float", "pow((1.0-pow(clamp(dot(zzz_reflect_dir, zzz_sky_dir)-horizon_limit, -1.0, 0.0), 2.0)), material.shininess/2.0)", 0 }, - { FRAGMENT, "l_specular[i]", "float", "pow(max(dot(n_zzz_half_vec[i], n_zzz_normal), 0.0), material.shininess)", 0 }, - - { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb", "!t" }, - { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb*diffuse_sample.rgb", "t" }, - { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse", "!s" }, - { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse*l_shadow", "s" }, - { FRAGMENT, "rgb_light_diffuse[i]", "vec3", "l_diffuse[i]*light_sources[i].diffuse.rgb", 0 }, - { FRAGMENT, "l_diffuse[i]", "float", "max(dot(n_zzz_normal, n_zzz_light_dir[i]), 0.0)", 0 }, - - { FRAGMENT, "l_shadow", "float", "mix(1.0, shadow_sample, shadow_darkness)", 0 }, - { FRAGMENT, "shadow_sample", "float", "shadow2D(shadow, shd_vertex)", 0 }, - - { FRAGMENT, "zzz_reflect_dir", "vec3", "reflect(zzz_incident_dir, n_zzz_normal)", 0 }, - { FRAGMENT, "n_zzz_half_vec[i]", "vec3", "normalize(zzz_light_dir[i]-zzz_incident_dir)", 0 }, - { FRAGMENT, "n_zzz_light_dir[i]", "vec3", "normalize(zzz_light_dir[i])", 0 }, - { FRAGMENT, "n_tbn_normal", "vec3", "normal_sample*2.0-1.0", "n" }, - { FRAGMENT, "n_eye_normal", "vec3", "normalize(eye_normal)", "!n" }, - { FRAGMENT, "normal_sample", "vec3", "texture2D(normal_map, texture_coord).xyz", 0 }, - { FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffuse_map, texture_coord)", 0 }, - - { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 }, - { VERTEX, "gl_ClipDistance[i]", "float", "dot(eye_vertex, clip_planes[i].equation)", "c" }, - { VERTEX, "fog_coord", "float", "-eye_vertex.z", 0 }, - { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 }, - { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" }, - { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 }, - { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 }, - { VERTEX, "eye_light_position[i]", "vec4", "light_sources[i].position", 0 }, - { VERTEX, "tbn_incident_dir", "vec3", "eye_incident_dir*eye_tbn_matrix", 0 }, - { VERTEX, "eye_incident_dir", "vec3", "normalize(eye_vertex.xyz)", 0 }, - { VERTEX, "eye_tbn_matrix", "mat3", "mat3(eye_tangent, eye_binormal, eye_normal)", 0 }, - { VERTEX, "eye_vertex", "vec4", "eye_obj_matrix*vertex", 0 }, - { VERTEX, "eye_normal", "vec3", "eye_obj_normal_matrix*normal", 0 }, - { VERTEX, "eye_tangent", "vec3", "eye_obj_normal_matrix*tangent", 0 }, - { VERTEX, "eye_binormal", "vec3", "eye_obj_normal_matrix*binormal", 0 }, - { VERTEX, "texture_coord", "vec2", "texcoord.xy", 0 }, - - { ATTRIBUTE, "vertex", "vec4", "gl_Vertex", 0 }, - { ATTRIBUTE, "texcoord", "vec4", "gl_MultiTexCoord0", 0 }, - { ATTRIBUTE, "color", "vec4", "gl_Color", 0 }, - { ATTRIBUTE, "normal", "vec3", "gl_Normal", 0 }, - { ATTRIBUTE, "tangent", "vec3", 0, 0 }, - { ATTRIBUTE, "binormal", "vec3", 0, 0 }, - - { UNIFORM, "diffuse_map", "sampler2D", 0, 0 }, - { UNIFORM, "shadow", "sampler2DShadow", 0, 0 }, - { UNIFORM, "ShadowMap::shadow_darkness", "float", 0, 0 }, - { UNIFORM, "normal_map", "sampler2D", 0, 0 }, - { UNIFORM, "environment", "samplerCube", 0, 0 }, - { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 }, - { UNIFORM, "Material::reflectivity", "float", 0, 0 }, - { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 }, - { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 }, - { UNIFORM, "Transform::projection_matrix", "mat4", "gl_ProjectionMatrix", 0 }, - { UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 }, - { UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 }, - { UNIFORM, "Lighting::ambient_color", "vec4", "gl_LightModel.ambient", 0 }, - { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 }, - { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 }, - { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 }, - { UNIFORM, "Lighting::fog_color", "vec4", "gl_Fog.color", 0 }, - { UNIFORM, "Lighting::fog_density", "float", "gl_Fog.density", 0 }, - { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 }, - { UNIFORM, "Clipping::clip_planes", "ClipPlane[MAX_CLIP_PLANES]", 0, 0 }, - - { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 }, - { TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 }, - { TYPE, "ClipPlane", "struct { vec4 equation; }", 0, 0 }, - - // Terminator entry - { NO_SCOPE, 0, 0, 0, 0 } -}; - -const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 0, 'v', 'g', 0 }; - -ProgramBuilder::ProgramBuilder(const StandardFeatures &f): - features(f), - feature_flags(features.create_flags()), - enabled_scopes((1<semicolon) - equals = string::npos; - - VariableDefinition var; - string::size_type decl_end = min(equals, semicolon); - for(unsigned i=0;; ++i) - { - string::size_type word_end = features.custom.find_first_of(whitespace, start); - word_end = min(word_end, decl_end); - features.custom[word_end] = 0; - - const char *word = &features.custom[start]; - if(i==0) - { - if(!strcmp(word, "uniform")) - var.scope = UNIFORM; - else if(!strcmp(word, "attribute")) - var.scope = ATTRIBUTE; - else if(!strcmp(word, "vertex")) - var.scope = VERTEX; - else if(!strcmp(word, "fragment")) - var.scope = FRAGMENT; - else if(!strcmp(word, "function")) - var.scope = FUNCTION; - else - throw invalid_variable_definition(word); - } - else if(i==1) - var.type = word; - else if(i==2) - var.name = word; - - start = features.custom.find_first_not_of(whitespace, word_end+1); - if(start>=decl_end || (var.scope==FUNCTION && features.custom[start]=='(')) - break; - } - - if(equals!=string::npos) - { - if(var.scope==FUNCTION) - throw invalid_variable_definition("function with expression"); - start = features.custom.find_first_not_of(whitespace, equals+1); - if(start>=semicolon) - throw invalid_variable_definition("no expression"); - features.custom[semicolon] = 0; - var.expression = &features.custom[start]; - } - else if(var.scope==FUNCTION) - { - string::size_type left_paren = features.custom.find('(', start); - string::size_type right_paren = features.custom.find(')', start); - if(left_paren>semicolon || right_paren>semicolon) - throw invalid_variable_definition("no argument list"); - features.custom[right_paren] = 0; - var.expression = &features.custom[left_paren+1]; - } - else - var.expression = 0; - - var.flags = 0; - for(const VariableDefinition *j=standard_variables; j->name; ++j) - if(!strcmp(var.name, j->name)) - var.flags = "o"; - - custom_variables.push_front(var); - - start = semicolon+1; - } - } - - if(!features.geometry) - enabled_scopes &= ~(1< variables; - list resolved_vars; - - if(features.clipping) - variables.push_back(ShaderVariable("gl_ClipDistance[i]")); - variables.push_front(ShaderVariable("gl_Position")); - variables.push_front(ShaderVariable(features.legacy ? "gl_FragColor" : "frag_color")); - - list::const_iterator next_custom = custom_variables.begin(); - for(const VariableDefinition *i=standard_variables; i->name; ) - { - const VariableDefinition *def = 0; - if(next_custom!=custom_variables.end() && (!strcmp(next_custom->name, i->name) || !next_custom->flags)) - { - def = &*next_custom; - ++next_custom; - } - else - { - def = i; - ++i; - - // Skip over anything that isn't used with the supplied flags - if(def->flags && !evaluate_flags(def->flags)) - continue; - } - - if(def->scope==TYPE) - { - for(list::iterator j=resolved_vars.begin(); j!=resolved_vars.end(); ++j) - if(!(*j)->type && name_match(def->name, (*j)->variable->type)) - (*j)->resolve_type(*def); - - continue; - } - - const char *def_uq_name = unqualified_name(def->name); - - // See if this variable can satisfy any unresolved variables - ShaderVariable *last_resolved = 0; - for(list::iterator j=variables.begin(); j!=variables.end(); ++j) - { - if(j->variable) - continue; - - if(!name_match(def_uq_name, j->resolved_name.c_str())) - continue; - - if(last_resolved) - { - /* We've already resolved a non-fuzzy variable in this iteration. - If there are multiple variables that can be resolved, they refer - to the same variable. */ - j->resolve(*last_resolved); - continue; - } - - j->resolve(*def); - resolved_vars.push_front(&*j); - if(!j->fuzzy_space) - last_resolved = &*j; - - if(!def->expression) - continue; - - vector identifiers = extract_identifiers(def->expression); - for(vector::const_iterator k=identifiers.begin(); k!=identifiers.end(); ++k) - { - // Use an existing variable if possible, but only if it's not fuzzy - ShaderVariable *var = 0; - for(list::iterator l=variables.begin(); (!var && l!=variables.end()); ++l) - if(!l->fuzzy_space && l->resolved_name==*k) - var = &*l; - - if(!var) - { - variables.push_back(ShaderVariable(*k)); - var = &variables.back(); - } - j->add_reference(*var); - } - } - } - - // Array sizes need to be resolved for inline processing - for(list::iterator i=variables.end(); i!=variables.begin(); ) - (--i)->resolve_array(features); - - bool legacy_variables = evaluate_flags("g"); - for(list::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i) - (*i)->check_inline(legacy_variables, !optimize); - - prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX))); - prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT))); - - if(!features.legacy) - { - // OpenGL ES does not support binding fragment shader outputs - if(get_gl_api()!=OPENGL_ES2) - prog.bind_fragment_data(0, "frag_color"); - - prog.bind_attribute(VERTEX4, "vertex"); - if(features.lighting) - prog.bind_attribute(NORMAL3, "normal"); - else if(features.material) - prog.bind_attribute(COLOR4_FLOAT, "color"); - if(features.texture || features.normal_map) - prog.bind_attribute(TEXCOORD4, "texcoord"); - } - if(features.normal_map) - { - prog.bind_attribute(get_component_type(TANGENT3), "tangent"); - prog.bind_attribute(get_component_type(BINORMAL3), "binormal"); - } -} - -string ProgramBuilder::create_source(const list &variables, VariableScope scope) const -{ - string source; - - bool use_blocks = !features.legacy && ARB_uniform_buffer_object; - - if(!features.legacy) - { - if(get_gl_api()==OPENGL_ES2) - { - if(use_blocks) - source += "#version 300 es\n"; - } - else - { - source += "#version 130\n"; - if(use_blocks) - source += "#extension GL_ARB_uniform_buffer_object: require\n"; - } - } - - if(get_gl_api()==OPENGL_ES2) - source += "precision mediump float;\n"; - - set declared_types; - set uniform_blocks; - for(list::const_iterator i=variables.begin(); i!=variables.end(); ++i) - { - if(!(*i)->is_referenced_from(scope)) - continue; - - if((*i)->variable->scope==FUNCTION) - source += format("%s;\n", (*i)->create_declaration()); - else if((*i)->variable->scope==UNIFORM && !(*i)->inlined) - { - if((*i)->type && !declared_types.count((*i)->type)) - { - source += format("%s;\n", (*i)->create_type_declaration()); - declared_types.insert((*i)->type); - } - - if(!(*i)->resolved_block.empty() && use_blocks) - uniform_blocks.insert((*i)->resolved_block); - else - source += format("uniform %s;\n", (*i)->create_declaration()); - } - } - - for(set::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) - { - source += format("uniform %s\n{\n", *i); - for(list::const_iterator j=variables.begin(); j!=variables.end(); ++j) - if((*j)->resolved_block==*i) - source += format("\t%s;\n", (*j)->create_declaration()); - source += "};\n"; - } - - /* Interface variables need to have global declarations. */ - for(list::const_iterator i=variables.begin(); i!=variables.end(); ++i) - { - if(!(*i)->resolved_name.compare(0, 3, "gl_")) - continue; - - InterfaceFlags iface = (*i)->get_interface_flags(scope); - - if(iface&INPUT) - { - const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in"); - source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[previous_scope(scope, enabled_scopes)])); - } - - if(iface&OUTPUT) - { - const char *qualifier = (features.legacy ? "varying" : "out"); - source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope])); - } - } - - // The clip distance array must be declared manually to give it a size - if(scope==VERTEX && features.clipping) - source += format("out float gl_ClipDistance[%d];\n", features.max_clip_planes); - - source += "void main()\n{\n"; - - list loop_vars; - unsigned loop_size = 0; - for(list::const_iterator i=variables.begin(); i!=variables.end(); ++i) - { - if(!loop_vars.empty() && !loop_vars.back()->in_loop && (*i)->array_size!=loop_size) - { - /* Declare all variables that need to be visible outside the loop. - Output variables are already declared. */ - for(list::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j) - { - InterfaceFlags iface = (*j)->get_interface_flags(scope); - if(!(*j)->in_loop && !(iface&OUTPUT)) - source += format("\t%s;\n", (*j)->create_declaration()); - } - - source += format("\tfor(int i=0; i<%d; ++i)\n\t{\n", loop_size); - for(list::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j) - { - if((*j)->variable->scope==scope && !(*j)->inlined) - { - string decl; - if((*j)->in_loop) - decl = (*j)->create_declaration(0, true); - else - { - decl = (*j)->resolved_name; - if(!(*j)->array_sum) - decl += "[i]"; - } - const char *oper = ((*j)->array_sum ? "+=" : "="); - source += format("\t\t%s %s %s;\n", decl, oper, create_expression(**j, "i")); - } - - InterfaceFlags iface = (*j)->get_interface_flags(scope); - if((iface&(OUTPUT|GOAL))==OUTPUT) - { - string expr = ((*j)->inlined ? create_expression(**j, "i") : (*j)->resolved_name+"[i]"); - source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr); - } - } - source += "\t}\n"; - - loop_vars.clear(); - } - - InterfaceFlags iface = (*i)->get_interface_flags(scope); - - if((*i)->array_size>1 || ((*i)->array_size==1 && (iface&GOAL))) - { - if((*i)->variable->scope==scope || (iface&OUTPUT)) - { - loop_size = (*i)->array_size; - loop_vars.push_back(*i); - } - continue; - } - - if((*i)->variable->scope==scope && !(*i)->inlined) - { - string decl = ((iface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration()); - source += format("\t%s = %s;\n", decl, create_expression(**i)); - } - - if((iface&(OUTPUT|GOAL))==OUTPUT) - { - string expr = ((*i)->inlined ? create_expression(**i) : (*i)->resolved_name); - source += format("\t%c_%s = %s;\n", interfaces[scope], (*i)->resolved_name, expr); - } - } - - source += '}'; - - return source; -} - -bool ProgramBuilder::evaluate_flags(const char *flags) const -{ - if(!flags) - return true; - - bool cond = true; - char oper = '&'; - for(const char *i=flags; *i; ++i) - { - if(*i>='a' && *i<='z') - { - bool found = (feature_flags.find(*i)!=string::npos); - if(oper=='|') - cond = (cond || found); - else if(oper=='!') - cond = (cond && !found); - else if(oper=='&') - cond = (cond && found); - oper = '&'; - } - else - oper = *i; - } - - return cond; -} - -const char *ProgramBuilder::unqualified_name(const char *name) -{ - for(const char *p=name; *p; ++p) - if(*p==':' && *++p==':') - name = p+1; - return name; -} - -ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space) -{ - int i = 0; - int zzz = -1; - int zside = 0; - while(*n1 && *n2) - { - if(*n1==*n2 || *n1=='z' || *n2=='z') - { - if(*n1!=*n2) - { - int side = (*n1=='z' ? 1 : 2); - if(zzz<0) - { - zzz = i; - zside = side; - if(space) - { - if(*n1=='z') - *space = n2; - else - *space = n1; - } - } - else if(i>=zzz+3 || side!=zside) - return NO_MATCH; - } - } - else - return NO_MATCH; - ++n1; - ++n2; - ++i; - } - return (!*n1 && !*n2) ? (zzz>=0 ? FUZZY : EXACT) : ((*n1=='[' || *n2=='[') ? ARRAY : NO_MATCH); -} - -bool ProgramBuilder::parse_identifier(const char *ptr, unsigned &start, unsigned &length) -{ - bool found = false; - bool member = false; - bool subscript = false; - for(const char *i=ptr;; ++i) - { - if(!found) - { - if(!*i) - return false; - if(isalpha(*i) || *i=='_') - { - if(!member) - { - start = i-ptr; - found = true; - } - } - else if(*i=='.') - member = true; - else - member = false; - } - else - { - if(subscript) - { - if(*i==']') - { - length = i+1-(ptr+start); - return true; - } - else if(!isalpha(*i) || i>ptr+start+length+1) - return true; - } - else if(!isalnum(*i) && *i!='_') - { - length = i-(ptr+start); - if(*i=='[') - subscript = true; - else - return true; - } - } - } -} - -vector ProgramBuilder::extract_identifiers(const char *expression) -{ - vector result; - const char *ptr = expression; - unsigned start = 0; - unsigned length = 0; - while(parse_identifier(ptr, start, length)) - { - result.push_back(string(ptr+start, length)); - ptr += start+length; - } - return result; -} - -string ProgramBuilder::replace_identifiers(const char *expression, const map &replace_map, bool with_functions) -{ - string result; - const char *ptr = expression; - unsigned start = 0; - unsigned length = 0; - while(parse_identifier(ptr, start, length)) - { - result.append(ptr, start); - string identifier(ptr+start, length); - map::const_iterator i = replace_map.find(identifier); - if(i!=replace_map.end()) - { - if(with_functions && ptr[start+length]=='(') - { - string::size_type lparen = i->second.find('('); - string::size_type rparen = i->second.rfind(')'); - if(lparen!=string::npos && rparen!=string::npos) - { - unsigned level = 1; - unsigned j; - for(j=start+length+1; (ptr[j] && level); ++j) - { - level += (ptr[j]=='('); - level -= (ptr[j]==')'); - } - - if(!level) - { - string subexpr(ptr+start+length, ptr+j); - result += i->second.substr(0, lparen); - result += replace_identifiers(subexpr.c_str(), replace_map, with_functions); - result += i->second.substr(rparen+1); - ptr += j; - continue; - } - } - } - - result += i->second; - } - else - result += identifier; - ptr += start+length; - } - result += ptr; - return result; -} - -ProgramBuilder::VariableScope ProgramBuilder::previous_scope(VariableScope scope, unsigned enabled_scopes) -{ - while(scope!=NO_SCOPE) - { - scope = static_cast(scope-1); - if(enabled_scopes&(1<name); - MatchType match = name_match(var_uq_name, resolved_name.c_str(), &space); - - if(var_uq_name!=variable->name) - resolved_block.assign(variable->name, var_uq_name-2); - - if(match==FUZZY) - resolve_space(string(space, 3)); - else if(match==ARRAY) - { - if(array_subscript.empty()) - array_sum = true; - else if(var.scope==UNIFORM) - { - const char *bracket = strrchr(variable->type, '['); - if(bracket) - array_subscript = string(bracket+1, strlen(bracket)-2); - } - } -} - -void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var) -{ - for(list::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) - (*i)->update_reference(*this, var); - var.referenced_by.insert(var.referenced_by.end(), referenced_by.begin(), referenced_by.end()); -} - -void ProgramBuilder::ShaderVariable::resolve_type(const VariableDefinition &var) -{ - type = &var; -} - -void ProgramBuilder::ShaderVariable::resolve_space(const string &space) -{ - if(fuzzy_space) - { - resolved_space = space; - - string::size_type zzz = resolved_name.find("zzz"); - resolved_name.replace(zzz, 3, resolved_space); - fuzzy_space = false; - - // Resolving the space could have affected other variables that use this one - for(list::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) - (*i)->resolve_space(space); - } - - for(list::iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i) - if((*i)->fuzzy_space) - (*i)->resolve_space(space); -} - -void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &feat, unsigned size_hint) -{ - if(array_size) - return; - if(!array_sum && array_subscript.empty()) - return; - - if(!array_subscript.empty()) - { - string::size_type bracket = resolved_name.find('['); - if(bracket!=string::npos) - resolved_name = resolved_name.substr(0, bracket); - } - - if(variable && variable->scope==UNIFORM) - { - if(array_subscript=="MAX_LIGHTS") - array_size = feat.max_lights; - else if(array_subscript=="MAX_CLIP_PLANES") - array_size = feat.max_clip_planes; - else if(isnumrc(array_subscript)) - array_size = lexical_cast(array_subscript); - else - throw invalid_variable_definition("invalid array size"); - } - - if(!array_size) - { - for(list::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i) - if((*i)->array_size) - { - array_size = (*i)->array_size; - break; - } - } - - if(!array_size && size_hint) - array_size = size_hint; - - if(array_size) - { - for(list::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i) - if(!(*i)->array_subscript.empty() && !(*i)->array_size) - (*i)->resolve_array(feat, array_size); - } -} - -void ProgramBuilder::ShaderVariable::add_reference(ShaderVariable &var) -{ - referenced_vars.push_back(&var); - var.referenced_by.push_back(this); - if(var.fuzzy_space && !resolved_space.empty()) - var.resolve_space(resolved_space); -} - -void ProgramBuilder::ShaderVariable::update_reference(ShaderVariable &from, ShaderVariable &to) -{ - replace(referenced_vars.begin(), referenced_vars.end(), &from, &to); - replace(referenced_by.begin(), referenced_by.end(), &from, &to); - if(from.fuzzy_space && !to.fuzzy_space && !to.resolved_space.empty()) - resolve_space(to.resolved_space); -} - -void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivial_only) -{ - if(variable->expression && variable->scope>=UNIFORM) - { - if(array_sum && array_size>1) - return; - if(!allow_legacy && !strncmp(variable->expression, "gl_", 3)) - return; - - // Never inline goal variables - if(referenced_by.empty()) - return; - - // Inline an expression consisting of a single identifier - unsigned start, length; - if(parse_identifier(variable->expression, start, length)) - if(start==0 && variable->expression[length]==0) - { - inlined = true; - return; - } - - if(trivial_only) - return; - - /* If all references to the variable come from arrays in the same scope - and of the same size, the variable can be embedded in the loop. */ - in_loop = (array_size>1 && !array_sum); - for(list::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) - if((*i)->variable->scope!=variable->scope || (*i)->array_size!=array_size) - in_loop = false; - - /* Count all refs to this variable. Refs from array variables count once - per loop iteration. */ - unsigned total_refs = 0; - unsigned in_scope_refs = 0; - for(list::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) - { - unsigned count = max((*i)->array_size*!in_loop, 1U); - total_refs += count; - if((*i)->variable->scope==variable->scope) - in_scope_refs += count; - } - - /* Inline if there's only one ref, or if all refs are in other scopes. - In the latter case, the actual inlining will happen in the interface - variable assignment. */ - if(total_refs==1 || in_scope_refs==0) - { - inlined = true; - unsigned level = 0; - for(const char *c=variable->expression; (!inline_parens && *c); ++c) - { - if(*c=='(') - ++level; - else if(*c==')') - --level; - else if(level==0 && !isalnum(*c) && *c!='_' && *c!='.') - inline_parens = true; - } - } - } -} - -bool ProgramBuilder::ShaderVariable::is_referenced_from(VariableScope scope) const -{ - for(list::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) - if((*i)->variable->scope==scope) - return true; - return false; -} - -ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_flags(VariableScope scope) const -{ - /* Uniforms are available to all stages and are not passed through - interfaces */ - if(variable->scope<=UNIFORM) - return NO_INTERFACE; - - int flags = NO_INTERFACE; - - for(list::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) - { - /* Variables used in a later scope than they are declared in need to go - through the interface */ - if((*i)->variable->scope>scope && variable->scope<=scope) - flags |= OUTPUT; - if((*i)->variable->scope>=scope && variable->scopescope!=ATTRIBUTE || scope!=VERTEX) - flags |= INPUT; - } - - // Variables without any references are goals and also outputs. - if(referenced_by.empty() && variable->scope==scope) - flags |= OUTPUT|GOAL; - - return static_cast(flags); -} - -string ProgramBuilder::ShaderVariable::create_type_declaration() const -{ - if(!type) - throw logic_error("no type"); - - if(!strncmp(type->type, "struct", 6)) - { - const char *brace = strchr(type->type, '{'); - if(brace) - return format("struct %s %s", type->name, brace); - } - - throw invalid_variable_definition("invalid typedef"); -} - -string ProgramBuilder::ShaderVariable::create_declaration(char iface, bool loop) const -{ - if(variable->scope==FUNCTION) - return format("%s %s(%s)", variable->type, resolved_name, variable->expression); - - if(variable->scope==UNIFORM && !array_subscript.empty()) - { - const char *bracket = strrchr(variable->type, '['); - if(bracket) - return format("%s %s[%d]", string(variable->type, bracket), resolved_name, array_size); - } - - string array; - if(!array_sum && array_size>1 && !loop) - array = format("[%d]", array_size); - - if(iface) - return format("%s %c_%s%s", variable->type, iface, resolved_name, array); - else - return format("%s %s%s", variable->type, resolved_name, array); -} - -string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, unsigned scopes, const char *loop) const -{ - string replacement = resolved_name; - InterfaceFlags iface = NO_INTERFACE; - if(variable) - { - iface = get_interface_flags(from_scope); - VariableScope prev_scope = previous_scope(from_scope, scopes); - if((iface&INPUT) && interfaces[prev_scope]) - replacement = format("%c_%s", interfaces[prev_scope], replacement); - else if(inlined) - { - replacement = create_expression(scopes, loop); - if(inline_parens) - replacement = "("+replacement+")"; - return replacement; - } - } - - // Add an array subscript, unless the variable is embedded in a loop - if(!array_subscript.empty() && !in_loop) - { - if(loop) - return format("%s[%s]", replacement, loop); - else if(!variable || variable->scope==UNIFORM) - return replacement+"[0]"; - } - - return replacement; -} - -string ProgramBuilder::ShaderVariable::create_expression(unsigned scopes, const char *loop) const -{ - map replace_map; - for(list::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i) - { - string replacement = (*i)->create_replacement(variable->scope, scopes, loop); - if(replacement!=(*i)->name) - replace_map[(*i)->name] = replacement; - } - - if(replace_map.empty()) - return variable->expression; - else - return replace_identifiers(variable->expression, replace_map); -} - - -ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f): - DataFile::ObjectLoader(f) -{ - add("clipping", &StandardFeatures::clipping); - add("custom", &StandardFeatures::custom); - add("fog", &StandardFeatures::fog); - add("geometry", &StandardFeatures::geometry); - add("lighting", &StandardFeatures::lighting); - add("material", &StandardFeatures::material); - add("max_clip_planes", &StandardFeatures::max_clip_planes); - add("max_lights", &StandardFeatures::max_lights); - add("normal_map", &StandardFeatures::normal_map); - add("reflection", &StandardFeatures::reflection); - add("shadow", &StandardFeatures::shadow); - add("skylight", &StandardFeatures::skylight); - add("specular", &StandardFeatures::specular); - add("texture", &StandardFeatures::texture); - - // Deprecated - add("normalmap", &StandardFeatures::normal_map); -} - -#pragma GCC diagnostic pop - -} // namespace GL -} // namespace Msp diff --git a/source/programbuilder.h b/source/programbuilder.h deleted file mode 100644 index 91851d13..00000000 --- a/source/programbuilder.h +++ /dev/null @@ -1,234 +0,0 @@ -#ifndef MSP_GL_PROGRAMBUILDER_H_ -#define MSP_GL_PROGRAMBUILDER_H_ - -#include -#include -#include -#include - -namespace Msp { -namespace GL { - -class Program; - -class invalid_variable_definition: public std::invalid_argument -{ -public: - invalid_variable_definition(const std::string &w): std::invalid_argument(w) { } - virtual ~invalid_variable_definition() throw() { } -}; - -/** -Generates shaders with common features. - -The shader generation model is based on variable substitutions. Initially, a -goal variable is given for each shader stage. The expression for computing -each variable is examined for further variable definitions. When there are no -more known variables available for substitution, the process terminates. Any -unknown variables at this point are assumed to be provided by OpenGL. - -Variables can be defined in a number of scopes. The scope of a variable -determines where its value is computed. If a variable is referenced from a -scope that comes after the declaration scope, an interface variable is -automatically emitted. - -Generated shaders are normally optimized by inlining variables with a single -reference into the expression referencing them. This can result in expressions -of several hundreds of characters in length, so optimizations can be disabled -with the set_optimize() method for debugging purposes. - -Custom variables can be injected to the generated shaders with the custom -member of the StandardFeatures struct. The syntax is: - - := [ ...] - := [= ] ; - := uniform | attribute | vertex | fragment - := (any GLSL type) - := (valid identifier) - := (GLSL expression) - -The custom variables should always include at least one override for a built-in -variable; otherwise they will be ignored as no built-in expression references -them. -*/ -class DEPRECATED ProgramBuilder -{ -public: - /** - Describes the features of a standard shader program. All boolean features - default to false unless stated otherwise. - */ - struct StandardFeatures - { - class Loader: public DataFile::ObjectLoader - { - public: - Loader(StandardFeatures &); - }; - - /** Use a diffuse map texture. */ - bool texture; - - /** Use material properties if lighting is true, or vertex colors if - lighting is false. */ - bool material; - - /** Use lighting to compute the brightness of surfaces. */ - bool lighting; - - /** Number of lights to use in lighting calculations. Defaults to 1. */ - unsigned max_lights; - - /** Use a skylight component for ambient lighting. */ - bool skylight; - - bool fog; - - /** Use a specular lighting component. */ - bool specular; - - /** Use a normal map texture. Only used if lighting is true. */ - bool normal_map; - - /** Use a shadow map. Requires a ShadowMap effect or equivalent in the - pipeline. */ - bool shadow; - - /** Use a reflection cube map. Requires an EnvironmentMap effect or - equivalend in the pipeline. */ - bool reflection; - - /** Clip primitives against user defined clip planes. */ - bool clipping; - - /** Number of clipping planes to process. */ - unsigned max_clip_planes; - - /** Use a geometry shader. */ - bool geometry; - - /** Force the use of legacy shaders conforming to GLSL 1.10. Defaults - to true if the version of GLSL is less than 1.30, false otherwise. */ - bool legacy; - - /** Custom variables to use in the shader. */ - std::string custom; - - StandardFeatures(); - - std::string create_flags() const; - }; - -private: - enum VariableScope - { - NO_SCOPE, - TYPE, - FUNCTION, - UNIFORM, - ATTRIBUTE, - VERTEX, - GEOMETRY, - FRAGMENT, - N_SCOPES - }; - - enum InterfaceFlags - { - NO_INTERFACE = 0, - INPUT = 1, - OUTPUT = 2, - GOAL = 4 - }; - - struct VariableDefinition - { - VariableScope scope; - const char *name; - const char *type; - const char *expression; - const char *flags; - }; - - struct ShaderVariable - { - std::string name; - const VariableDefinition *variable; - const VariableDefinition *type; - std::string resolved_name; - std::string resolved_block; - bool fuzzy_space; - std::string resolved_space; - bool array_sum; - std::string array_subscript; - unsigned array_size; - std::list referenced_vars; - std::list referenced_by; - bool inlined; - bool inline_parens; - bool in_loop; - - ShaderVariable(const std::string &); - - void resolve(const VariableDefinition &); - void resolve(ShaderVariable &); - void resolve_type(const VariableDefinition &); - void resolve_space(const std::string &); - void resolve_array(const StandardFeatures &, unsigned = 0); - void add_reference(ShaderVariable &); - void update_reference(ShaderVariable &, ShaderVariable &); - void check_inline(bool, bool); - bool is_referenced_from(VariableScope) const; - InterfaceFlags get_interface_flags(VariableScope) const; - std::string create_type_declaration() const; - std::string create_declaration(char = 0, bool = false) const; - std::string create_replacement(VariableScope, unsigned, const char * = 0) const; - std::string create_expression(unsigned, const char * = 0) const; - }; - - enum MatchType - { - NO_MATCH, - EXACT, - FUZZY, - ARRAY - }; - - StandardFeatures features; - std::list custom_variables; - std::string feature_flags; - unsigned enabled_scopes; - std::map aliases; - bool optimize; - - static const VariableDefinition standard_variables[]; - static const char interfaces[]; - -public: - ProgramBuilder(const StandardFeatures &); - - /// Enable or disable optimization. Defaults to enabled. - void set_optimize(bool); - - /// Create a new Program with the features associated with the builder. - Program *create_program() const; - - /// Generate shaders and add them to an existing program. - void add_shaders(Program &) const; - -private: - std::string create_source(const std::list &, VariableScope) const; - bool evaluate_flags(const char *) const; - static const char *unqualified_name(const char *); - static MatchType name_match(const char *, const char *, const char ** = 0); - static bool parse_identifier(const char *, unsigned &, unsigned &); - static std::vector extract_identifiers(const char *); - static std::string replace_identifiers(const char *, const std::map &, bool = false); - static VariableScope previous_scope(VariableScope, unsigned); - std::string create_expression(const ShaderVariable &, const char * = 0) const; -}; - -} // namespace GL -} // namespace Msp - -#endif -- 2.43.0