From a3c2f08ce3232dbd8923bbb37723f41803bdd757 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Thu, 6 Mar 2008 10:59:35 +0000 Subject: [PATCH] Separate main and shader textures in Object --- source/object.cpp | 32 ++++++++++++++++++++++++-------- source/object.h | 10 ++++++---- 2 files changed, 30 insertions(+), 12 deletions(-) diff --git a/source/object.cpp b/source/object.cpp index 19abe36b..56b26482 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -24,6 +24,7 @@ namespace GL { Object::Object(): meshes(1, static_cast(0)), + main_texture(0), material(0) { normal_pass=&passes[0]; @@ -78,8 +79,8 @@ void Object::setup_render(const ObjectPass &pass) const textures[i]->bind(); } } - else if(!textures.empty()) - textures.front()->bind(); + else if(main_texture) + main_texture->bind(); if(material) material->apply(); @@ -88,12 +89,16 @@ void Object::setup_render(const ObjectPass &pass) const void Object::finish_render(const ObjectPass &pass) const { if(pass.shprog) - Program::unbind(); - for(unsigned i=textures.size(); i--;) { - TexUnit::activate(i); - Texture::unbind(); + Program::unbind(); + for(unsigned i=textures.size(); i--;) + { + TexUnit::activate(i); + Texture::unbind(); + } } + else if(main_texture) + Texture::unbind(); } void Object::render(const ObjectPass &pass, const ObjectInstance *inst) const @@ -143,10 +148,11 @@ Object::Loader::Loader(Object &o, Collection &c): add("mesh", &Loader::mesh); add("pass", &Loader::pass); add("shader", &Loader::shader); + add("shader_texture", &Loader::shader_texture); add("texture", &Loader::texture); } -Object::Loader::~Loader() +void Object::Loader::finish() { for(map::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) if(i->second.shdata) @@ -200,7 +206,7 @@ void Object::Loader::shader(const string &n) } } -void Object::Loader::texture(const string &n) +void Object::Loader::shader_texture(const string &n) { unsigned eqsign=n.find('='); if(eqsign!=string::npos) @@ -215,5 +221,15 @@ void Object::Loader::texture(const string &n) } } +void Object::Loader::texture(const string &n) +{ + if(obj.main_texture) + throw Exception("Only one main texture may be specified"); + + obj.main_texture=coll.get(n); + obj.textures.push_back(obj.main_texture); + textures.push_back("texture"); +} + } // namespace GL } // namespace Msp diff --git a/source/object.h b/source/object.h index 0b808983..0039dffd 100644 --- a/source/object.h +++ b/source/object.h @@ -33,10 +33,11 @@ See also class ObjectInstance. class Object: public Renderable { private: - std::vector meshes; - std::vector textures; + std::vector meshes; + std::vector textures; + const Texture *main_texture; std::map passes; - Material *material; + const Material *material; ObjectPass *normal_pass; public: @@ -53,16 +54,17 @@ public: public: Loader(Object &, Collection &); - ~Loader(); Object &get_object() const { return obj; } Collection &get_collection() const { return coll; } private: + virtual void finish(); void lod_mesh(unsigned, const std::string &); void material_inline(); void mesh(const std::string &); void pass(const std::string &); void shader(const std::string &); + void shader_texture(const std::string &); void texture(const std::string &); }; -- 2.43.0