From 9b430dbef4f58a862320ebfcef7d1f8bff28b0dc Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Fri, 28 Oct 2016 15:31:47 +0300 Subject: [PATCH] Use the correct form of glTexParameter to set maximum anisotropy --- source/texture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/texture.cpp b/source/texture.cpp index fe27a04d..4efa8ac9 100644 --- a/source/texture.cpp +++ b/source/texture.cpp @@ -100,7 +100,7 @@ void Texture::update_parameter(int mask) const if(mask&MAG_FILTER) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter); if(mask&MAX_ANISOTROPY) - glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy); + glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy); if(mask&WRAP_S) glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s); if(mask&WRAP_T) -- 2.43.0