From 982005bfbccb429767d0676bd840caf1118c9e21 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Fri, 12 Oct 2007 09:18:12 +0000 Subject: [PATCH] Blender exporter: Add support for texture coordinates --- mesh_export.py | 95 ++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 81 insertions(+), 14 deletions(-) diff --git a/mesh_export.py b/mesh_export.py index 0158bdbf..75db9d12 100644 --- a/mesh_export.py +++ b/mesh_export.py @@ -14,9 +14,13 @@ import Blender class Edge: def __init__(self, me): - self._medge=me + if me.__class__==Edge: + self._medge=me._medge + self.smooth=me.smooth + else: + self._medge=me + self.smooth=False self.faces=[] - self.smooth=False def __getattr__(self, attr): return getattr(self._medge, attr) @@ -43,8 +47,11 @@ class Vertex: def __init__(self, mv): if mv.__class__==Vertex: self._mvert=mv._mvert + self.uv=mv.uv else: self._mvert=mv + self.uv=None + self.orig_index=self._mvert.index def __getattr__(self, attr): return getattr(self._mvert, attr) @@ -83,17 +90,66 @@ class SmoothGroup: v=f.verts[i] if v.index not in vert_map: vt=Vertex(v) - vt.no=Blender.Mathutils.Vector(f.no) + vt.index=len(self.verts) self.verts.append(vt) + vert_map[v.index]=vt - f.verts[i]=vt + vt.no=Blender.Mathutils.Vector(f.no) else: - f.verts[i]=vert_map[v.index] - vert_map[v.index].no+=f.no + vt=vert_map[v.index] + vt.no+=f.no + f.verts[i]=vt for v in self.verts: v.no.normalize() + def separate_uv(self): + copies={} + for f in self.faces: + for i in range(len(f.verts)): + v=f.verts[i] + if not v.uv: + v.uv=f.uv[i] + elif f.uv[i]!=v.uv: + if v.index not in copies: + copies[v.index]=[] + + vt=None + for w in copies[v.index]: + if w.uv==f.uv[i]: + vt=w + break + + if not vt: + vt=Vertex(v) + vt.index=len(self.verts) + vt.uv=f.uv[i] + self.verts.append(vt) + copies[v.index].append(vt) + + f.verts[i]=vt + + def create_edges(self): + edge_map={} + for f in self.faces: + vert_map=dict([(v.orig_index, v) for v in f.verts]) + for i in range(len(f.edges)): + v1=vert_map[f.edges[i].v1.index] + v2=vert_map[f.edges[i].v2.index] + key=tuple(sorted((v1.index, v2.index))) + + if key in edge_map: + e=edge_map[key] + else: + e=Edge(f.edges[i]) + edge_map[key]=e + e.v1=v1 + e.v2=v2 + e.key=key + + f.edges[i]=e + e.faces.append(f) + class Exporter: def __init__(self, fn): @@ -201,9 +257,18 @@ class Exporter: for sg in smooth_groups: sg.find_vertices() + if mesh.faceUV: + sg.separate_uv() + sg.create_edges() + + verts=[] + for sg in smooth_groups: + for v in sg.verts: + v.index=len(verts) + verts.append(v) if self.debug: - print "%d smooth groups:" + print "%d smooth groups:"%(len(smooth_groups)) for i in range(len(smooth_groups)): sg=smooth_groups[i] print " %d: %d faces, %d vertices"%(i, len(sg.faces), len(sg.verts)) @@ -235,18 +300,19 @@ class Exporter: strips=[big_strip] - verts=[] - for sg in smooth_groups: - for v in sg.verts: - v.index=len(verts) - verts.append(v) - - self.out_file.write("vertices NORMAL3_VERTEX3\n{\n") + self.out_file.write("vertices NORMAL3") + if mesh.faceUV: + self.out_file.write("_TEXCOORD2") + self.out_file.write("_VERTEX3\n{\n") norm=None + uv=None for v in verts: if v.no!=norm: self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no)) norm=v.no + if v.uv!=uv: + self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv)) + uv=v.uv self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co)) self.out_file.write("};\n") for s in strips: @@ -279,6 +345,7 @@ class FrontEnd: def export(self, fn): exp=Exporter(fn) #exp.use_degen_tris=False + #exp.debug=True exp.export() -- 2.43.0