From 96c0341d421136d57f4d1a1405e1f61e10656821 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Mon, 25 Jan 2021 04:15:02 +0200 Subject: [PATCH] Remove commented out debugging statements --- shaderlib/cooktorrance.glsl | 5 ----- 1 file changed, 5 deletions(-) diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index 85d7f4f3..6a7ebb38 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -64,12 +64,9 @@ vec3 lambert_diffuse(vec3 base_color) float normal_distribution_ggxtr(vec3 normal, vec3 halfway, float roughness) { float n_dot_h = max(dot(normal, halfway), 0.0); - //return n_dot_h; float rough_q = roughness * roughness; rough_q *= rough_q; float denom = n_dot_h*n_dot_h*(rough_q-1)+1; - //return (n_dot_h*n_dot_h-0.8)*5.0; - //return rough_q*10; // Scale by pi to get a result per steradian, suitable for integration return rough_q/(PI*denom*denom); } @@ -104,10 +101,8 @@ vec3 fresnel_schlick(vec3 halfway, vec3 look, vec3 base_color, float metalness) vec3 cooktorrance_one_light_direct(vec3 normal, vec3 look, vec3 light, vec3 light_color, vec3 base_color, float metalness, float roughness) { vec3 halfway = normalize(light-look); - //return normal; float ndist = normal_distribution_ggxtr(normal, halfway, roughness); float geom = geometry_smith(normal, -look, light, roughness); - //return vec3(ndist); vec3 k_spec = fresnel_schlick(halfway, light, base_color, metalness); vec3 k_diff = (1.0-k_spec)*(1.0-metalness); -- 2.43.0