From 7370746bcad955eb813418d0e1d5686f22c99369 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Sat, 4 May 2019 23:34:15 +0300 Subject: [PATCH] Add a bunch of comments to the Mesh class in the Blender exporter --- blender/io_mspgl/mesh.py | 37 +++++++++++++++++++++++++++++++++---- 1 file changed, 33 insertions(+), 4 deletions(-) diff --git a/blender/io_mspgl/mesh.py b/blender/io_mspgl/mesh.py index 44fbdcb0..b58637b7 100644 --- a/blender/io_mspgl/mesh.py +++ b/blender/io_mspgl/mesh.py @@ -167,12 +167,17 @@ class Mesh: self.tbn_vecs = mesh.tbn_vecs self.vertex_groups = mesh.vertex_groups + # Clone basic data self.vertices = [Vertex(v) for v in self.vertices] + for v in self.vertices: + v.groups = [VertexGroup(g) for g in v.groups] + self.faces = [Face(f) for f in self.polygons] self.edges = [Edge(e) for e in self.edges] self.loops = self.loops[:] - self.materials = self.materials[:] + + # Clone only the desired UV layers if self.use_uv=='NONE' or not self.uv_layers: self.uv_layers = [] else: @@ -182,15 +187,15 @@ class Mesh: if self.use_uv=='UNIT0': self.uv_layers = [self.uv_layers[0]] + # Assign texture unit numbers to UV layers that lack one next_unit = max((u.unit+1 for u in self.uv_layers if u.unit is not None), default=0) for u in self.uv_layers: if not u.unit: u.unit = next_unit next_unit += 1 - for v in self.vertices: - v.groups = [VertexGroup(g) for g in v.groups] - + # Rewrite links between elements to point to cloned data, or create links + # where they don't exist edge_map = {e.key: e for e in self.edges} for f in self.faces: if len(f.vertices)>4: @@ -210,6 +215,7 @@ class Mesh: for v in e.vertices: v.edges.append(e) + # Store loose edges as lines if self.use_lines: self.lines = [Line(e) for e in self.edges if not e.faces] else: @@ -229,6 +235,8 @@ class Mesh: if u.name!=other.uv_layers[i].name: raise ValueError("Meshes have incompatible UV layers") + # Merge materials and form a lookup from source material indices to the + # merged material list material_map = [] for m in other.materials: if m in self.materials: @@ -237,6 +245,8 @@ class Mesh: material_map.append(len(self.materials)) self.materials.append(m) + # Append data and adjust indices where necessary. Since the data is + # spliced from the source mesh, rebuilding references is not necessary. for i, u in enumerate(self.uv_layers): u.uvs += other.uv_layers[i].uvs @@ -325,6 +335,8 @@ class Mesh: for i in f.loop_indices: layer.uvs[i] = uv + # Form a list of UV layers referenced by materials with the array atlas + # property set array_uv_layers = [t.uv_layer for m in self.materials if m.array_atlas for t in m.texture_slots if t and t.texture_coords=='UV'] array_uv_layers = [u for u in self.uv_layers if u.name in array_uv_layers] @@ -340,6 +352,7 @@ class Mesh: for i in f.loop_indices: l.uvs[i] = mathutils.Vector((*l.uvs[i], layer)) + # Copy UVs from layers to faces for f in self.faces: for u in self.uv_layers: f.uvs.append([u.uvs[i] for i in f.loop_indices]) @@ -347,6 +360,8 @@ class Mesh: prog_count = len(self.uv_layers) prog_step = 0 + # Split by the UV layer used for TBN vectors first so connectivity + # remains intact for TBN vector computation tbn_layer_index = -1 if self.tbn_vecs: uv_names = [u.name for u in self.uv_layers] @@ -360,6 +375,7 @@ class Mesh: progress.pop_task() prog_step = 2 + # Split by the remaining UV layers for i, u in enumerate(self.uv_layers): if i==tbn_layer_index: continue @@ -369,8 +385,10 @@ class Mesh: progress.pop_task() prog_step += 1 + # Copy UVs from faces to vertices for v in self.vertices: if v.faces: + # All faces still connected to the vertex have the same UV value f = v.faces[0] i = f.vertices.index(v) v.uvs = [u[i] for u in f.uvs] @@ -384,11 +402,13 @@ class Mesh: for f in v.faces: f.flag = False + # Find all groups of faces on this vertex groups = [] for f in v.faces: if not f.flag: groups.append(find_group_func(v, f, *args)) + # Give groups after the first separate copies of the vertex for g in groups[1:]: nv = Vertex(v) nv.index = len(self.vertices) @@ -400,6 +420,7 @@ class Mesh: continue if len(e_faces_in_g)