From 6ff7aea73057e4a650d8b0ac659d9bba05ba02e2 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Wed, 31 Mar 2021 23:21:47 +0300 Subject: [PATCH] Use type information in converting legacy texture sampling functions --- source/glsl/finalize.cpp | 78 ++++++++++++++-------------------------- source/glsl/finalize.h | 1 - 2 files changed, 27 insertions(+), 52 deletions(-) diff --git a/source/glsl/finalize.cpp b/source/glsl/finalize.cpp index 8a525e37..532e2ffc 100644 --- a/source/glsl/finalize.cpp +++ b/source/glsl/finalize.cpp @@ -166,12 +166,7 @@ void LegacyConverter::visit(VariableReference &var) { var.name = "gl_FragColor"; var.declaration = 0; - r_type = "vec4"; } - else if(var.declaration) - r_type = var.declaration->type; - else - r_type.clear(); } void LegacyConverter::visit(Assignment &assign) @@ -191,58 +186,39 @@ bool LegacyConverter::supports_unified_sampling_functions() const void LegacyConverter::visit(FunctionCall &call) { - if(call.name=="texture") + if(call.declaration && call.declaration->source==BUILTIN_SOURCE) { - string sampler_type; - r_type.clear(); - NodeArray::iterator i = call.arguments.begin(); - if(i!=call.arguments.end()) + if(!call.name.compare(0, 7, "texture") && call.arguments.size()>=1) { - (*i)->visit(*this); - sampler_type = r_type; - - for(; i!=call.arguments.end(); ++i) - (*i)->visit(*this); - } - - if(!supports_unified_sampling_functions()) - { - if(sampler_type=="sampler1D") - call.name = "texture1D"; - else if(sampler_type=="sampler2D") - call.name = "texture2D"; - else if(sampler_type=="sampler3D") - call.name = "texture3D"; - else if(sampler_type=="samplerCube") - call.name = "textureCube"; - else if(sampler_type=="sampler1DShadow") - call.name = "shadow1D"; - else if(sampler_type=="sampler2DShadow") - call.name = "shadow2D"; - else if(sampler_type=="sampler1DArray") - { - check_extension(&Features::ext_texture_array); - call.name = "texture1DArray"; - } - else if(sampler_type=="sampler2DArray") + const ImageTypeDeclaration *arg_image = dynamic_cast(call.arguments.front()->type); + if(arg_image && !supports_unified_sampling_functions()) { - check_extension(&Features::ext_texture_array); - call.name = "texture2DArray"; - } - else if(sampler_type=="sampler1DArrayShadow") - { - check_extension(&Features::ext_texture_array); - call.name = "shadow1DArray"; - } - else if(sampler_type=="sampler2DArrayShadow") - { - check_extension(&Features::ext_texture_array); - call.name = "shadow2DArray"; + string suffix = call.name.substr(7); + call.name = (arg_image->shadow ? "shadow" : "texture"); + + switch(arg_image->dimensions) + { + case ImageTypeDeclaration::ONE: call.name += "1D"; break; + case ImageTypeDeclaration::TWO: call.name += "2D"; break; + case ImageTypeDeclaration::THREE: call.name += "3D"; break; + case ImageTypeDeclaration::CUBE: call.name += "Cube"; break; + } + + if(arg_image->array) + { + /* Array textures and the unified sampling function name were + both introduced in GLSL 1.30. */ + if(arg_image->dimensions==ImageTypeDeclaration::ONE || arg_image->dimensions==ImageTypeDeclaration::TWO) + check_extension(&Features::ext_texture_array); + call.name += "Array"; + } + + call.name += suffix; } } } - else - TraversingVisitor::visit(call); + + TraversingVisitor::visit(call); } bool LegacyConverter::supports_interface_layouts() const diff --git a/source/glsl/finalize.h b/source/glsl/finalize.h index 21b4e316..e0904b2e 100644 --- a/source/glsl/finalize.h +++ b/source/glsl/finalize.h @@ -36,7 +36,6 @@ class LegacyConverter: private TraversingVisitor private: Stage *stage; Features features; - std::string r_type; VariableDeclaration *frag_out; NodeList::iterator uniform_insert_point; std::set nodes_to_remove; -- 2.43.0